Leeroy, lawful male albae User of Stand -------------- |............| |..........$.| |............| .....P.....@@| -------------- [Leeroy the Arrow Pierced] St17 Dx17 Co12 In5 Wi9 Ch4 UseAlbMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. @ a human or elf or you (albae stand user called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 336 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 84% Armor drop chance was reduced to 79% Food drop chance was reduced to 97% Monster death drops spawned with only 85% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: martial arts (turn 190) The following skill became untrainable if you tried to train it too early: occult spells (turn 528) The following skill became untrainable after a while: enchantment spells (turn 52084) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 60860) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68209 Monster spawn increase reached its maximum at turn 348409 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11456115 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: human or elf (freq bonus 8) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: Charon (freq bonus 10) The monster species that spawned more often: cupholder dogfight (freq bonus 30) The monster species that spawned more often: scud myasthenic (freq bonus 20) The monster species that spawned more often: mimic nymph (freq bonus 36) The monster species that spawned more often: forgotten maia (freq bonus 78) The monster species that spawned more often: lava troll (freq bonus 40) The monster species that spawned more often: water control girl (freq bonus 108) The monster species that spawned more often: nausea mold (freq bonus 30) The monster species that spawned more often: weresnake (freq bonus 60) The monster species that spawned more often: gentian invidiously (freq bonus 11) The monster species that spawned more often: freezer nymph (freq bonus 10) The monster species that spawned more often: subway wight (freq bonus 16) The monster species that spawned more often: paralysator fly (freq bonus 22) The monster species that spawned more often: copying pastorship (freq bonus 9) The monster species that spawned more often: intelligent monkey (freq bonus 11) The monster species that spawned more often: assignation lorgnette (freq bonus 22) The monster species that spawned more often: petty rabid rabbit (freq bonus 27) The monster species that spawned more often: moldy fungus (freq bonus 13) The monster species that spawned more often: false bitch (freq bonus 22) The monster species that spawned more often: training star (freq bonus 30) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: Arne The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: Sealtiel The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: ghostwrite subschedule tensioned arabizing The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: funereally surged The monster species that never randomly spawned: fillen warp patch The monster species that never randomly spawned: soaker rewashing The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 39) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 11) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 5) Trap randomization happened for 1 in 103 traps Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (676) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MANIC MINER) scroll of mana (9H) scroll of phase door (GIMME A LITTLE SPANKING) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (GICCC) * scroll of greater mana restoration (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.