Leeroy, neutral male bretonian Barbarian -------- ..@...{| |..d...| |......| .......+ -------- [Leeroy the Plunderer] St11 Dx10 Co16 In6 Wi5 Ch7 BarBreMalNeu Dlvl:1 $0 HP21(21) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (bretonian barbarian called Leeroy, on a staircase) Accessing Pokedex entry for breton... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Your battle-axe isn't one-handed. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 100% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 76% Food drop chance was reduced to 96% Monster death drops spawned with only 84% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: whip (turn 75) The following skill became untrainable after a while: bare-handed combat (turn 31525) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 20977) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11553 Monster spawn increase reached its maximum at turn 164013 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 9566756 The monster class that cannot be genocided was turret The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: vising thailand (freq bonus 12) The monster species that spawned more often: goblin grenadier (freq bonus 42) The monster species that spawned more often: agave knacked (freq bonus 24) The monster species that spawned more often: Robin (freq bonus 24) The monster species that spawned more often: spell zruty (freq bonus 10) The monster species that spawned more often: hurling gating (freq bonus 18) The monster species that spawned more often: traumatizing vitrifying (freq bonus 14) The monster species that spawned more often: Vampire Katcher (freq bonus 15) The monster species that spawned more often: demonic bladewitch (freq bonus 7) The monster species that spawned more often: large tool trove (freq bonus 18) The monster species that spawned more often: crazy cactus (freq bonus 21) The monster species that spawned more often: weaponry resealing (freq bonus 10) The monster species that spawned more often: teleporting demon (freq bonus 21) The monster species that spawned more often: persuaded adequacy (freq bonus 7) The monster species that spawned more often: throbber substandard narcotine (freq bonus 24) The monster species that spawned more often: EQ Keelhauler (freq bonus 12) The monster species that spawned more often: defraudation rootlike risible pagan (freq bonus 7) The monster species that spawned more often: Denise (freq bonus 7) The monster species that spawned more often: blue-red patch (freq bonus 36) The monster species that spawned more often: cursed beam (freq bonus 54) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: greuvenene The monster species that never randomly spawned: inurn tokonoma The monster species that never randomly spawned: lanaur The monster species that never randomly spawned: typhon swopped annal The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 17) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 19) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 23) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 4) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (eternal helmet) * skullcap (cloudy helmet) * flack helmet (basin helmet) * crystal helm (orange visored helmet) * mining helm (metal disk) * field helm (tight helmet) * helm of safeguard (crested helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (riding gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (buckled boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (FROTZ) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (ISAY INAY) scroll of standard id (YNORI ERUP) scroll of cure (MERKELDAEMMERUNG) * scroll of extra healing (MAND PENDING MAGIC SPELL) * scroll of greater mana restoration (JUMP IN FRONT OF A TRAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.