Leeroy, lawful male redguardian Thalmor -------.--- -.........| |.......@.| |.......@.| ----------- [Leeroy the Concordate Agent] St12 Dx10 Co13 In8 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: regeneration You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 61% Potion drop chance was reduced to 61% Armor drop chance was reduced to 89% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: divination spells (turn 23) The following skill became untrainable if you tried to train it too early: elemental spells (turn 340) The following skill became untrainable after a while: protection spells (turn 77704) The following skill couldn't be trained before a certain turn number is reached: knife (turn 54223) Heavy curses were more common by 8% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35477 Monster spawn increase reached its maximum at turn 157067 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7101900 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: unsustainable sexualized (freq bonus 30) The monster species that spawned more often: direst exedra (freq bonus 48) The monster species that spawned more often: Null, the Living Void (freq bonus 5) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 36) The monster species that spawned more often: clock warp fungus (freq bonus 24) The monster species that spawned more often: sailor (freq bonus 4) The monster species that spawned more often: crap-colored jelly (freq bonus 4) The monster species that spawned more often: drain wing (freq bonus 60) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 72) The monster species that spawned more often: petty scarecrow (freq bonus 14) The monster species that spawned more often: Vilea's sister (freq bonus 4) The monster species that spawned more often: rock inhabitant (freq bonus 14) The monster species that spawned more often: chaotic light (freq bonus 24) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 8) The monster species that spawned more often: mussier conformism (freq bonus 36) The monster species that spawned more often: ancient naga (freq bonus 18) The monster species that spawned more often: starship highhanded (freq bonus 15) The monster species that spawned more often: blue-red colony (freq bonus 12) The monster species that spawned more often: corroded turret (freq bonus 42) The monster species that spawned more often: thumbing wordbook (freq bonus 5) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: underarmed forwarded orthopedist The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: demilich The monster species that never randomly spawned: slow dragon The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: dogear strengthened mischance The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: thorn rat The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 15) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 40) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 14) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 33) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (meteoric helmet) * skullcap (long-hair helmet) * flack helmet (tight helmet) * crystal helm (sages helmet) * mining helm (post-nuclear helmet) * field helm (internet helmet) * helm of safeguard stone (gemmed helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (viva gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (fetish heels) * boots of safeguard (imaginary heels) Scrolls scroll of healing (NOTHINGOFFPULL) scroll of mana (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (BINAURAL BEATS BY DRE) scroll of cure (TOP SECRET DO NOT READ) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (TEPER VY MERTVY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.