Leeroy, lawful male redguardian Thalmor -------- ......#| | #..@..| |......@.| .........| --- ------ [Leeroy the Concordate Agent] St7 Dx6 Co8 In9 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sickopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 36% Potion drop chance was reduced to 72% Armor drop chance was reduced to 77% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: general combat (turn 63) The following skill became untrainable if you tried to train it too early: crossbow (turn 432) The following skill became untrainable after a while: body spells (turn 39375) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 25797) Sticky curses were more common by 6% Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73163 Monster spawn increase reached its maximum at turn 184153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1599222 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: darth dragon (freq bonus 30) The monster species that spawned more often: plasma stalk (freq bonus 24) The monster species that spawned more often: 4chan pony (freq bonus 12) The monster species that spawned more often: everchanging light (freq bonus 32) The monster species that spawned more often: mirror force patch (freq bonus 15) The monster species that spawned more often: roe deer (freq bonus 16) The monster species that spawned more often: undead gladiator (freq bonus 4) The monster species that spawned more often: yakuza (freq bonus 15) The monster species that spawned more often: vortex (freq bonus 36) The monster species that spawned more often: snore force fungus (freq bonus 7) The monster species that spawned more often: sconce kenya plausibly (freq bonus 27) The monster species that spawned more often: acclimated frumpy (freq bonus 4) The monster species that spawned more often: totalism associating (freq bonus 6) The monster species that spawned more often: venom atronach (freq bonus 24) The monster species that spawned more often: dovish marigold (freq bonus 48) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 18) The monster species that spawned more often: clicking mushroom (freq bonus 8) The monster species that spawned more often: snore mushroom (freq bonus 12) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 4) The monster species that spawned more often: shambling terror (freq bonus 7) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 10) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: fife warp patch The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: noxious elemental The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: percents Rat-Man The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: purple warp patch The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 14) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 4) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (arduous helmet) * skullcap (chain-aventailed helmet) * flack helmet (masked helmet) * crystal helm (weeping helmet) * mining helm (etheric helmet) * field helm (horned helmet) * helm of safeguard (brick helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (inka gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (tightly fitting boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of mana (MA MILLOCOR) scroll of phase door (CRIAEDO) scroll of standard id (MY PRIVATE IS TENMETERS ACROSS) scroll of cure (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of extra healing (GINOH DIVAD) * scroll of greater mana restoration (RIEN NE VA PLUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.