Leeroy, lawful male redguardian Thalmor ----F |..@| |.@.| |..% |...| --.-- [Leeroy the Concordate Agent] St9 Dx11 Co5 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 74% Wand drop chance was reduced to 92% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: elemental spells (turn 30) The following skill became untrainable if you tried to train it too early: shuriken (turn 846) The following skill became untrainable after a while: attack spells (turn 20060) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44089) Sticky curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19999 Monster spawn increase reached its maximum at turn 94974 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 604512 The monster class that cannot be genocided was naga The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: main school graduate (freq bonus 18) The monster species that spawned more often: free draconian (freq bonus 48) The monster species that spawned more often: consultatory piper crowing (freq bonus 18) The monster species that spawned more often: Warder Sergeant (freq bonus 14) The monster species that spawned more often: colluded mold (freq bonus 18) The monster species that spawned more often: suppertime hotzone (freq bonus 33) The monster species that spawned more often: farting king (freq bonus 48) The monster species that spawned more often: pastiche nonaddictive (freq bonus 24) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 8) The monster species that spawned more often: antimagic rubber (freq bonus 108) The monster species that spawned more often: starvation ray (freq bonus 14) The monster species that spawned more often: immune issuable (freq bonus 24) The monster species that spawned more often: chancemen gardener byword (freq bonus 48) The monster species that spawned more often: Sarah's hugging boot (freq bonus 10) The monster species that spawned more often: luckier ourself basely casserole (freq bonus 42) The monster species that spawned more often: oppugn leukoma (freq bonus 30) The monster species that spawned more often: foramen liaising (freq bonus 26) The monster species that spawned more often: hedrow warrior (freq bonus 16) The monster species that spawned more often: capitate preset (freq bonus 24) The monster species that spawned more often: weaponized dinosaur (freq bonus 24) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster species that never randomly spawned: clicking force patch The monster species that never randomly spawned: eraser swarmer The monster species that never randomly spawned: Lars The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: true weeping angel The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: eastern shimmerfly The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: magpie The monster species that never randomly spawned: real spore The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 12) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 25) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 10) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (498) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (aluminium helmet) * skullcap (fish bowl) * flack helmet (filtered helmet) * crystal helm (spired helmet) * mining helm (chain-aventailed helmet) * field helm (sages helmet) * helm of safeguard stone (gemmed helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (light gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (worn-out sneakers) * boots of safeguard (gentle boots) Scrolls scroll of healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (ROMHACK MADE BY HITLER) * scroll of greater mana restoration (FOLDING WING ATLITUDE VERY DAMAGE USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.