Leeroy, lawful male redguardian Thalmor ----.------- --- |..............| |..............| |..............| |..@...........| |.@..$.........+ ---------------- [Leeroy the Concordate Agent] St9 Dx9 Co8 In7 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 13% Tool drop chance was reduced to 63% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: riding (turn 13) The following skill became untrainable if you tried to train it too early: matter spells (turn 105) The following skill became untrainable after a while: form VI (Niman) (turn 53497) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43205) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98015 Monster spawn increase reached its maximum at turn 134251 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2598050 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: ice paraelemental (freq bonus 12) The monster species that spawned more often: real fire hound (freq bonus 16) The monster species that spawned more often: force hezrou (freq bonus 6) The monster species that spawned more often: vorpal grid bug (freq bonus 4) The monster species that spawned more often: bright violet growth (freq bonus 12) The monster species that spawned more often: giant fruit fly (freq bonus 9) The monster species that spawned more often: slimebesu (freq bonus 8) The monster species that spawned more often: ogre troll (freq bonus 18) The monster species that spawned more often: broken bulb (freq bonus 6) The monster species that spawned more often: thorn beast (freq bonus 9) The monster species that spawned more often: arch-mind flayer (freq bonus 8) The monster species that spawned more often: RNG star (freq bonus 54) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 12) The monster species that spawned more often: sliding troll (freq bonus 9) The monster species that spawned more often: bloater engulf (freq bonus 27) The monster species that spawned more often: black and white spore (freq bonus 36) The monster species that spawned more often: weird mushroom (freq bonus 9) The monster species that spawned more often: drone stalk (freq bonus 9) The monster species that spawned more often: hell master (freq bonus 16) The monster species that spawned more often: sapphist phaeton (freq bonus 40) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: warn snuffily congealing sportiest The monster species that never randomly spawned: ten-footed snake The monster species that never randomly spawned: giant ape The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: evaluating incriminated bowyer The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: angst plagiarize craggy The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 30) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 12) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 15) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this trap was always invisible: pet AI trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 5) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (formula one helmet) * skullcap (bluy helmet) * flack helmet (breath control helmet) * crystal helm (frequent helmet) * mining helm (winged helmet) * field helm (greenery helmet) * helm of safeguard (filtered helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (multilinguitis gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (gentle sneakers) * boots of safeguard (high iron boots) Scrolls scroll of healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of mana (GINOH DIVAD) scroll of phase door (LASH EM EXTENDED BALROG SHOW) scroll of standard id (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of cure (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (IK WIL JE SNIPER GEWEER MET MUNITIE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.