Leeroy, lawful male redguardian Thalmor #################### #,,,,,,,,,,,,,,,,,,# ------------ #,,,,,##---------,,# ...........| -----#########,,---.....@..-------------## ##|>.........| |...-,,,,,,,,,,,-........_|............|^# ####,...........| |..{|,,,,,,,,,,,|.........0..........(.|,######,,,,|..........| |...|########,,,|.........|............-,,,,,,,,,,#-.---------- |.<..,,,,,,`,,#,|.........+-------------######,,,,##,# --.--####### #,|.......---,,,,,`,,,,,,,|....|,,####,# #,# #,---------,,,##,,,,,,,,,,..>..|,,# #,# #,# #,,,,,,,,,,#,,,,,,,,,####,|....-,,# #,## #,# #,##,,#####,,,######,,,,,,###---,## #,,,#### #,## #,##,,# #,,,# ######,,,,,,,,# ##,,,,# #,,# #,,,,,# #,,,# ####,,,,,`---------.------ --|-----------,`,,## #,,,# ####,,,...............| |.............,,### #,### ###,|..............| |............|,## #,# #,|..............| |............|,# #,# #,-..............| |............-,# #,# ##---------------- --------------## #,# #,# [Leeroy the Heretic Hunter] St12 Dx12 Co16 In11 Wi13 Ch10 ThaRedMalLaw Dlvl:3 $55 HP26(103) Pw59(59) AC2 Exp7 T2279 Latest messages You hit the thalmor called Rulindil the whitegold ambassador! The thalmor called Rulindil the whitegold ambassador thrusts his orcish short sword. The thalmor called Rulindil the whitegold ambassador hits you! [-3 -> 18] Warning: HP low! You kill the thalmor called Rulindil the whitegold ambassador! M - a faded pall {4}. You have a little trouble lifting T - a wooden container {750}. What do you want to use or apply? [xBFHNPQTX or ?*] That is a silly thing to use or apply. What do you want to take off? [bl or ?*] Never mind. What do you want to use or apply? [xBFHNPQTX or ?*] What do you want to drop? [$a-xzA-KM-Z or ?*] You drop a wooden container {750}. There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. What do you want to drop? [$a-xzA-KM-SU-Z or ?*] (2x) Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} h - 9 uncursed +1 darts {0} j - an uncursed -2 scimitar {16} k - a cursed -1 dagger {4} o - 31 blessed +4 darts {1} p - 13 blessed +0 darts {0} q - 7 uncursed +0 orcish daggers {28} r - 44 uncursed +0 darts {0} v - 7 uncursed +0 orcish spears {84} w - an uncursed +0 rapier {12} B - an uncursed +0 mallet {20} D - 28 uncursed +0 paper arrows {0} E - the uncursed poisoned +0 bidenhander named Goodie of Use {240} H - a cursed +2 ranseur {20} I - 19 uncursed +0 arrows {0} K - 4 blessed +1 arrows {0} N - a blessed +1 partisan {32} S - 46 uncursed +0 shuriken {1} U - a blessed +0 dwarvish short sword {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - an uncursed +0 orcish helm (being worn) {12} m - an uncursed +0 splint mail {160} s - an uncursed +0 plasteel armor {50} u - an uncursed +0 plate mail {200} z - a cursed +0 pair of leather gloves {4} G - a blessed +1 scale mail {100} M - an uncursed +0 elven cloak {4} R - an uncursed +0 helmet {20} V - the uncursed +0 dwarvish roundshield named Thudergod's Vigor {40} Y - a cursed -1 maid dress {4} Comestibles n - a blessed cram ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} C - an uncursed scroll of standard id {0} J - an uncursed scroll of greater mana restoration {0} O - an uncursed finalized fireproof scroll of charging {0} Spellbooks t - an uncursed spellbook of entrapping (0:4) {0} Potions W - a blessed finalized potion of clairvoyance {0} Rings A - a cursed ring of protection from shape changers {0} Z - a cursed -1 ring of gain wisdom {0} Wands x - an uncursed wand of punishment (7:9) {0} X - an uncursed wand of opening (0:6) {0} Tools F - an uncursed ice box {400} P - a * uncursed mirror {0} Q - a blessed leather leash {0} The ice box is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Tool drop chance was reduced to 99% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: long sword (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 551) The following skill became untrainable after a while: chaos spells (turn 77746) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 62623) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 89678 Monster spawn increase reached its maximum at turn 139652 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 41374476 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: Super Old Fritz (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 12) The monster species that spawned more often: misse misse (freq bonus 36) The monster species that spawned more often: void warp patch (freq bonus 3) The monster species that spawned more often: Sogetsu Kazama (freq bonus 3) The monster species that spawned more often: Legion (freq bonus 8) The monster species that spawned more often: super stealth ant (freq bonus 2) The monster species that spawned more often: raticate (freq bonus 12) The monster species that spawned more often: small group kobold (freq bonus 6) The monster species that spawned more often: dark starlit sky (freq bonus 16) The monster species that spawned more often: spellbook trove (freq bonus 6) The monster species that spawned more often: holy slayer (freq bonus 3) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 36) The monster species that spawned more often: gizard (freq bonus 9) The monster species that spawned more often: strawhat ooh (freq bonus 2) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 16) The monster species that spawned more often: Baenni (freq bonus 18) The monster species that spawned more often: pain mister (freq bonus 12) The monster species that spawned more often: entreatingly inept (freq bonus 12) The monster species that spawned more often: Axel (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 10) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster species that never randomly spawned: shredder The monster species that never randomly spawned: winterized motorist The monster species that never randomly spawned: marathon lager The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: tschang sephirah The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: shimmering vortex The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: goodbye cat The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 15) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 27) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 15) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 3908 Strength training was 1 Dexterity training was 22 Wisdom training was 2 Constitution training was 0 Your sanity was 3 You were sleep resistant You were poison resistant You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 631 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 79% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(977) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (hacker helmet) * skullcap (bluy helmet) * flack helmet (cloudy helmet) * crystal helm (poor helmet) * mining helm (chain-aventailed helmet) * field helm (dark helmet) * helm of safeguard (scuba helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (inka gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (velvet pumps) * boots of safeguard (heap of shit boots) maid dress (little black dress) elven cloak (faded pall) Scrolls scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (AMYXJONADAB) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of cure (FULL SMARTIE) * scroll of extra healing (ANTVAULT DOORVAULT RATVAULT) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) scroll of charging (CROWDED OF BODY IN FLUFFY WATAGE) scroll of enchant weapon (SCUTTLER SCURRIER) Spellbooks spellbook of entrapping (impenetrable) Potions potion of clairvoyance (freezing) Rings ring of protection from shape changers (ruby) ring of gain wisdom (obsidian) Wands wand of cancellation (deleted) wand of punishment (buzzing) wand of opening (trippy) Tools ice box (cooling box) mirror (looking glass) leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 32 times You never prayed to the gods You hit with a wielded weapon 74 times You killed 72 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (28 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (44 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (47 of 160) two-weapon combat [Basic] (max Expert) (39 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Expert) (82 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...