Leeroy, lawful male redguardian Thalmor -------------- ##|.##.#.#...#.| #,....#...#....| ##,|.#...##.#..#| ------- #,,-----.------#-## ....$. #,## #,,,,,,,,,,,#### ..... ,,# #,# ###########,,,,# .... -- -@-------,# -----.---- ...@WWW....#,# |........| |...MMZ```.|,# -----........| ....MW.Z`..|,# |......).....| |......T`..-,# |............| +.......>..|## |............| ------------ -------------- [Leeroy the Heretic Hunter] St12 Dx15 Co12 In15 Wi8 Ch9 ThaRedMalLaw Dlvl:9 $0 HP-1(103) Pw57(57) AC2 Exp8 T6088 Ftd Par Latest messages The barrow wight claws you! [-2 -> 14] Warning: HP low! The wraith touches you! [-1 -> 13] Warning: HP low! You hear the howling of the CwnAnnwn... [-5 -> 8] Warning: HP low! The sloth shrunken head concentrates. A wave of psychic energy pours over you! The soviet hits you! [-1 -> 7] Warning: HP low! The soviet hits you! [-2 -> 5] Warning: HP low! The barrow wight swings her long sword. The barrow wight hits you! (2x) You die... Your inventory Weapons # - an uncursed +0 dart {0} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +13 dark elven arrows named Universa Exit (in quiver) {1} m - an uncursed +2 elven short sword (wielded in other hand) {12} o - the uncursed +0 hand blaster named Overcharge {12} I - 33 uncursed +0 blaster bolts {1} Armor A - the uncursed +0 dwarvish mithril-coat named The Armor of Khazad-dum (being worn) {60} Comestibles L - a blessed food ration {0} O - a selfmade uncursed tin of cheesehead meat {0} Scrolls e - 2 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks V - an uncursed finalized spellbook of wizard lock (0:0) {0} Potions j - an uncursed finalized potion of healing {0} w - an uncursed potion of hallucination {0} E - an uncursed potion of enlightenment {0} Q - an uncursed finalized potion of fruit juice {0} U - a blessed potion of gain ability {0} Wands k - an uncursed wand of wonder (0:8) {0} x - an uncursed wand of sleep (0:1) {0} F - an uncursed wand of cold (0:-1) {0} Z - an uncursed wand of striking (0:3) {0} Tools n - an uncursed chest {750} u - an uncursed tinning kit (0:15) {0} v - an uncursed sack {5} B - an uncursed oilskin sack {317} M - a * uncursed mirror {0} N - an uncursed large box {500} R - a blessed +0 unicorn horn {8} Gems # - a blessed +2 sapphire {1} Contents of the chest: an uncursed finalized scroll of remove curse {0} The sack is empty. Contents of the oilskin sack: an uncursed spellbook of sterilize (0:4) {0} an uncursed -3 dwarvish mattock {48} the uncursed -3 ranseur named The Eye of Etlich {20} 65 uncursed +0 bullets {2} 22 uncursed +0 elven arrows {0} an uncursed +0 bow {12} 18 * uncursed +0 droven bolts {0} an uncursed +0 orcish helm {12} an uncursed +0 dwarvish iron helm {16} an uncursed +0 orcish cloak {4} a blessed +0 pair of iron shoes {20} an uncursed +0 elven mithril-coat {60} an uncursed +0 cutting laser {10} an uncursed +0 ballista {20} an uncursed +0 dagger {4} an uncursed +0 bardiche {48} a blessed +0 rapier {12} 17 uncursed +0 silver bullets {0} 370 gold pieces {0} an uncursed +0 axe {24} The large box is empty. Final attributes You were piously aligned Your alignment was 36 Your max alignment was 36 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: peacevision You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 264 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 60% chance Ring drop chance was reduced to 70% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 78% Tool drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: general combat (turn 70) The following skill became untrainable if you tried to train it too early: matter spells (turn 816) The following skill became untrainable after a while: martial arts (turn 47151) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23229) Heavy curses were more common by 30% Prime curses were more common by 19% Number of artifacts generated was 1 Number of fake artifacts generated was 9 Monster spawn increase started at turn 74175 Monster spawn increase reached its maximum at turn 240435 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4944872 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: tasmanian zombie (freq bonus 3) The monster species that spawned more often: turtle tree (freq bonus 8) The monster species that spawned more often: jounin (freq bonus 12) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 8) The monster species that spawned more often: nightly mushroom (freq bonus 24) The monster species that spawned more often: giant tree frog (freq bonus 12) The monster species that spawned more often: /SXRh++)jjTi=L (freq bonus 6) The monster species that spawned more often: large cat (freq bonus 10) The monster species that spawned more often: undead mason (freq bonus 6) The monster species that spawned more often: polarity reacquaint (freq bonus 30) The monster species that spawned more often: stone force fungus (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 33) The monster species that spawned more often: asphyxiator tenpin (freq bonus 6) The monster species that spawned more often: scowl wirepuller (freq bonus 12) The monster species that spawned more often: b-type (freq bonus 24) The monster species that spawned more often: raging orc (freq bonus 5) The monster species that spawned more often: lord of the rings elf (freq bonus 10) The monster species that spawned more often: rotted chanter (freq bonus 10) The monster species that spawned more often: losable meatball (freq bonus 10) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: cutworm sentence porn outermost regear The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: Samuel The monster species that never randomly spawned: hells fishing rod The monster species that never randomly spawned: ass birth child The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: hepton The monster species that never randomly spawned: n'wah sun The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 16) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 1) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 7037 Strength training was 30 Dexterity training was 3 Wisdom training was 21 Constitution training was 10 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You were magic-protected You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had -1 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 59% 85% b - sterilize 7 elemental 99% 100% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(404) invoke deity 8 R LIMIT(3860) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (mechanical helmet) * skullcap (hydra helmet) * flack helmet (cloudy helmet) * crystal helm (arduous helmet) * mining helm (twisted visor helmet) * field helm (frequent helmet) * helm of safeguard (fish bowl) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (gameble gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (side gore boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (TRICK 13) scroll of mana (AS ISE DAT) scroll of phase door (REGNAD) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (WANNA UNDRESS PALE NIGHT) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) scroll of tele level (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of clouds (CERB BRK PAND) scroll of genocide (ZESE PLASHCH) scroll called create horde (MAKE ENEMY BAD THEN SNORING NEXT) scroll of identify (LEGEND OF FH BREATH OF THE DANK) scroll of remove curse (SUS QUO SUM) Spellbooks spellbook of wizard lock (tattered) spellbook of sterilize (aquatic) Potions potion of healing (orange tea) potion of hallucination (quicksilver) potion of enlightenment (present) potion of fruit juice (illuminated) potion of gain ability (violet) Wands wand of wonder (chromatic) wand of sleep (barbed) wand of striking (walnut) wand of cold (sex toy) Tools oilskin sack (bag) chest (wooden container) sack (bag) mirror (looking glass) large box (wooden box) Gems sapphire (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 9: <- You are here Voluntary challenges You eaten 24 times You eaten food with animal by-products 13 times You eaten meat 12 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 184 times You killed 100 monsters You read items or engraved 40 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (49 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (36 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (79 of 160) two-weapon combat [Basic] (max Expert) (125 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (48 of 160) broadsword [Basic] (max Expert) (100 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Leeroy the Thalmor...