Leeroy, lawful male redguardian Thalmor ------ -------# +#.#..| ------##########|......#,##|..#.^|## |....|`,,,,,,,,,|...##|##,,|.#....,# |....|####,,,[,,.......,,#,-------,### |.....,,,,,####,-.-.---##,,,#,,###,,,,# ---.--###### #,#,#,,,,,,,%,,,,,,#,##,## #,# #,,,,,,,###,,,,,###,,,,,,, #,# #######,,,,,###,# #,#-------- #,# ---------.--## #,#....... #,# |..#......#. #,|....# #,# |.....^.|..| #,.....# #,# |.....).#.#| ##|....# ------.----- ------------ #..# |..........| --- |..........| |.<........| ------------ [Leeroy the Heretic Hunter] St13 Dx10 Co10 In16 Wi11 Ch10 ThaRedMalLaw Dlvl:4 $84 HP27(79) Pw42(42) AC3 Exp6 T1854 Stn Latest messages [-5 -> 30] The dwarf thrusts her dwarvish short sword. Your elven mithril-coat deflects the dwarf's attack. You miss the dwarf hopelessly. You miss the dwarf. The dwarf thrusts her dwarvish short sword. The dwarf hits you! [-5 -> 26] The dwarf thrusts her dwarvish short sword. Your elven mithril-coat deflects the dwarf's attack. The dwarf's dwarvish mithril-coat deflects your attack. Pick an object. þ a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) There is a wall in the way! What do you want to ready? [- cduD or ?*] y - an elven mithril-coat (in quiver) {60}. What do you want to ready? [- cduD or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons c - the uncursed +3 dark elven bow named I Spit on Your Grave {12} d - 50 uncursed +3 dark elven arrows {1} u - an uncursed +0 morning star {48} v - an uncursed +0 silver saber (weapon in hand) {12} D - an uncursed +0 lance {75} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} o - an uncursed +0 pair of rubber boots (being worn) {4} y - an uncursed stainless +0 elven mithril-coat (in quiver) {60} z - a cursed -2 orcish helm {12} Comestibles a - 4 uncursed cream pies {0} n - 5 uncursed pears {0} B - an uncursed food ration {0} Scrolls e - 7 uncursed scrolls of healing {0} f - an uncursed greased scroll of mana {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} q - an uncursed finalized scroll of undo genocide {0} r - a blessed scroll of enchant armor {0} s - an uncursed finalized scroll of magic mapping {0} x - a cursed scroll of gold detection {0} E - a cursed scroll of genocide {0} Spellbooks C - an uncursed spellbook of dissolve food (7:0) {0} Rings l - an uncursed rusty ring of regeneration {0} m - an uncursed +3 ring of protection {0} w - an uncursed ring of free action {0} Wands k - an uncursed wand of opening (0:9) {0} Tools p - an uncursed skeleton key {0} A - an uncursed chest {750} The chest is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: double attacks You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 301 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 92% chance Amulet drop chance was reduced to 92% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 74) The following skill became untrainable if you tried to train it too early: bow (turn 360) The following skill became untrainable after a while: paddle (turn 24519) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 19487) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 94061 Monster spawn increase reached its maximum at turn 337729 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1970430 The monster class that cannot be genocided was naga The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Underwater Sabrina (freq bonus 40) The monster species that spawned more often: old evil dragon (freq bonus 6) The monster species that spawned more often: reseating gravitative (freq bonus 5) The monster species that spawned more often: surly looking dwarf (freq bonus 3) The monster species that spawned more often: EQ Katcher (freq bonus 2) The monster species that spawned more often: small healing permamimic (freq bonus 6) The monster species that spawned more often: mysterious girl (freq bonus 10) The monster species that spawned more often: hypertype (freq bonus 36) The monster species that spawned more often: Queen of Stars (freq bonus 9) The monster species that spawned more often: Olog-hai ambusher (freq bonus 12) The monster species that spawned more often: red hulk (freq bonus 12) The monster species that spawned more often: young blue dragon (freq bonus 5) The monster species that spawned more often: annis hag (freq bonus 6) The monster species that spawned more often: ropily roebuck (freq bonus 24) The monster species that spawned more often: icewoman (freq bonus 24) The monster species that spawned more often: lamassu (freq bonus 6) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 4) The monster species that spawned more often: blue-red warp patch (freq bonus 20) The monster species that spawned more often: desert fungus (freq bonus 5) The monster species that spawned more often: slimy mold (freq bonus 8) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: chaotic laser The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: secretion golem The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: nastroscha The monster species that never randomly spawned: rust digger The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 16) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 5) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 59) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 5) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 3728 Strength training was 29 Dexterity training was 25 Wisdom training was 10 Constitution training was 45 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were stunned (25) You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having double attacks (0) You had infravision You had 655 points of nutrition remaining You were invisible You were a wereacidblob Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - dissolve food 2 divine 56% 96% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Not Ready(5230) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (less helmet) * skullcap (internet helmet) * flack helmet (transversal helmet) * crystal helm (RNG helmet) * mining helm (tribal helmet) * field helm (round helmet) * helm of safeguard (horned helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (clumsy gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (rain boots) * boots of safeguard (torn boots) Scrolls scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (TU SCRONIUM ES) scroll of phase door (FLUKY STOREFRONTS) scroll of standard id (BREAKPOINT) scroll of cure (VALHOG UNLEASHED) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) scroll of teleportation (YOU DONT STAND A CHANCE) scroll of elementalism (GENIE STUNT IS MORE POWER) scroll of undo genocide (MY PRIVATE IS TENMETERS ACROSS) scroll of enchant armor (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of magic mapping (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of gold detection (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of genocide (THAT DEV AND HIS WEIRD CAT FETISH) Spellbooks spellbook of dissolve food (uninscribed) Potions potion called loss? (streamlined) Rings ring of regeneration (pourpoor) ring of protection (beryl) ring of free action (promise) Wands wand of opening (willow) Tools skeleton key (key) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 51 times You killed 56 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (4 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (51 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (18 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...