Leeroy, lawful male albae Ninja ----- ......` | ..|@. ..................| |.d.| -------- --------- |.}.| ----- [Leeroy the Sword Trainee] St18/02 Dx16 Co8 In7 Wi5 Ch6 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 9 gold pieces {0}. The moon is waning tonight. # (2x) Pick an object. @ a human or elf or you (albae ninja called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 516 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 30% Potion drop chance was reduced to 96% Armor drop chance was reduced to 66% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: flail (turn 25) The following skill became untrainable if you tried to train it too early: devices (turn 9494) The following skill became untrainable after a while: spirituality (turn 55910) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 36130) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109950 Monster spawn increase reached its maximum at turn 219492 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 298672 The monster class that cannot be genocided was ogre The monster class that was spawned more often: Keystone Kop (freq bonus 9) The monster species that spawned more often: carnivorous flying monkey (freq bonus 132) The monster species that spawned more often: abyss spider (freq bonus 40) The monster species that spawned more often: petro fungus (freq bonus 78) The monster species that spawned more often: teasing nymph (freq bonus 60) The monster species that spawned more often: pithy morphin (freq bonus 11) The monster species that spawned more often: swirgit (freq bonus 120) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 48) The monster species that spawned more often: perjurer breeched (freq bonus 39) The monster species that spawned more often: sissyish overproducing (freq bonus 44) The monster species that spawned more often: tonsil reveled (freq bonus 28) The monster species that spawned more often: disintegrating sphere (freq bonus 44) The monster species that spawned more often: Radio Lieutenant (freq bonus 33) The monster species that spawned more often: prick mold (freq bonus 30) The monster species that spawned more often: normal gnome (freq bonus 60) The monster species that spawned more often: Miss Being Moose (freq bonus 11) The monster species that spawned more often: maulotaur (freq bonus 33) The monster species that spawned more often: meddling embroiderer villain (freq bonus 48) The monster species that spawned more often: desert wing (freq bonus 90) The monster species that spawned more often: reclined sunny (freq bonus 120) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 12) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: blot sephirah The monster species that never randomly spawned: dogift The monster species that never randomly spawned: Danielle's combat boot The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: sight The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: airmailing chromospheric The monster species that never randomly spawned: insist expandable The monster species that never randomly spawned: shimmering force fungus The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 8) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 18) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 4) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of mana (STOP IN THE RACE SLIDE) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (IMBA HAND OF VECNA) scroll of cure (RIFF8M WAVEFMT) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (BUSTER HYMEN) Potions potion of sickness (foaming) potion of invisibility (brown oolong tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.