Leeroy, lawful male albae Feat Master --------------- +.............| |.........@v..| |.............| ..............| |.............| --------------- [Leeroy the Hopper] St7 Dx19 Co5 In4 Wi3 Ch11 StuAlbMalLaw Dlvl:1 $0 HP27(27) Pw21(21) AC0 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae feat master called Leeroy, on a staircase) Accessing Pokedex entry for feat master... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) flail - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic flail. It doesn't do a lot of damage. candy bars - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. Eating this provides moderate amounts of nutrition without violating vegetarian conduct. expensive camera - This is a tool. Color: transparent. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that can be used to photograph monsters. # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Monster death drops spawned with only 77% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: broadsword (turn 12) The following skill became untrainable if you tried to train it too early: club (turn 684) The following skill became untrainable after a while: high heels (turn 57801) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 37545) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76496 Monster spawn increase reached its maximum at turn 336315 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 625200 The monster class that cannot be genocided was major demon The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: itemporter (freq bonus 33) The monster species that spawned more often: encyclopedia weirdie (freq bonus 40) The monster species that spawned more often: sloppy warp fungus (freq bonus 22) The monster species that spawned more often: jojoba breakfront (freq bonus 108) The monster species that spawned more often: authentic flickering (freq bonus 20) The monster species that spawned more often: pale yeek (freq bonus 54) The monster species that spawned more often: air demon (freq bonus 27) The monster species that spawned more often: unscarred sterilely (freq bonus 18) The monster species that spawned more often: drafting heartthrob (freq bonus 72) The monster species that spawned more often: integral force patch (freq bonus 36) The monster species that spawned more often: officer (freq bonus 20) The monster species that spawned more often: waiter golem (freq bonus 36) The monster species that spawned more often: drowned dead (freq bonus 52) The monster species that spawned more often: breakoff force fungus (freq bonus 40) The monster species that spawned more often: eavesdrop electrocutional communard applesauce (freq bonus 90) The monster species that spawned more often: music elemental (freq bonus 60) The monster species that spawned more often: elder green dragon (freq bonus 22) The monster species that spawned more often: petty gray wolf (freq bonus 54) The monster species that spawned more often: servant of Glaaki (freq bonus 9) The monster species that spawned more often: anthrazite sentai (freq bonus 20) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 9) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 30) The monster species that never randomly spawned: Tinanya The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: chemical fungus The monster species that never randomly spawned: reawake singly The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: chagrining moppet haltering imminently The monster species that never randomly spawned: nastroscha The monster species that never randomly spawned: chemistry nerd The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 14) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Trap randomization happened for 1 in 828 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (NERVE KILLING IT) scroll of mana (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of phase door (SEE IF I CARE) scroll of standard id (VALLATTA SPEATT) scroll of cure (ATTACC PROTECC WHACC SUCC) * scroll of extra healing (IAOMORMOROTOKONBAI) * scroll of greater mana restoration (THX CHRIS FOR MAKING THE ELDER PRIEST) Potions potion of healing (blood-colored) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... You and Expensive Special Effect escaped from the dungeon with 62 points, Since you escaped early, the score list will not be checked.