Leeroy, lawful male redguardian Undead Slayer Z ------ ----- |.......@... |........d.| |........... |..........| |..........| ------------ [Leeroy the Assistant] St15 Dx5 Co11 In12 Wi5 Ch5 UndRedMalLaw Dlvl:1 $0 HP32(32) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. wooden stake - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A quite powerful dagger. It can be thrown. crossbow - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The crossbow is a two-handed ranged weapon that fires bolts, doing respectable damage. Put a stack of bolts in your quiver to fire. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 197 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 86% Potion drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 390) The following skill became untrainable after a while: hammer (turn 36421) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 49361) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105995 Monster spawn increase reached its maximum at turn 250525 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 845621 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dragon (freq bonus 10) The monster species that spawned more often: Minator Kaptain (freq bonus 24) The monster species that spawned more often: prick mold (freq bonus 84) The monster species that spawned more often: swimming consume (freq bonus 24) The monster species that spawned more often: polue mummy (freq bonus 39) The monster species that spawned more often: obour (freq bonus 48) The monster species that spawned more often: porter hungry stalk (freq bonus 48) The monster species that spawned more often: large cat (freq bonus 22) The monster species that spawned more often: tar golem (freq bonus 72) The monster species that spawned more often: jumping force babelfish (freq bonus 24) The monster species that spawned more often: petro giant (freq bonus 48) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 28) The monster species that spawned more often: dark shaman (freq bonus 36) The monster species that spawned more often: karakasa (freq bonus 13) The monster species that spawned more often: moonbridge mage (freq bonus 36) The monster species that spawned more often: purposing rationalizer (freq bonus 45) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 96) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 22) The monster species that spawned more often: Detective Kriminologist (freq bonus 104) The monster species that spawned more often: blue star (freq bonus 36) The monster species that spawned more often: old white dragon (freq bonus 72) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster species that never randomly spawned: firebrate stalk The monster species that never randomly spawned: performable engrosser The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: gabble wallpapering The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: vanship The monster species that never randomly spawned: breakoff stalk The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 33) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 15) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 14) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (resounding helmet) * skullcap (sages helmet) * flack helmet (anti-government helmet) * crystal helm (netradiation helmet) * mining helm (twisted visor helmet) * field helm (wok-shaped helmet) * helm of safeguard (greenery helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (runic gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (wedge boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (INEMPTIO) scroll of standard id (NYEHEHE) scroll of cure (LETS FAIL AND ROLL) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (TOBYFOXHACK NETTALE) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.