Leeroy, lawful male redguardian Thalmor --------- |...|...| |<....... |..%....| -+-|-.-|- ,,,, ## ,,(, ^^Y-------- ^^@@.....F| ^^^(((.(((| |((.(%(.((| |(.(((.(..| ----------- [Leeroy the Heretic Hunter] St12 Dx14 Co16 In10 Wi12 Ch5 ThaRedMalLaw Dlvl:3 $42 HP-16(95) Pw52(52) AC1 Exp7 T2630 Ftd Par Frz Latest messages [-21 -> 34] Nnyl thrusts his dagger. Nnyl hits you! [-20 -> 14] Warning: HP low! The northpole monkey claws you! You feel a tug on your knapsack The northpole monkey bites you! You are hit by ice blocks! You are frozen solid! [-1 -> 14] Warning: HP low! Nnyl thrusts his dagger. Nnyl hits you! You hear the howling of the CwnAnnwn... [-8 -> 6] Warning: HP low! Nnyl thrusts his dagger. Nnyl hits you! You die... Your inventory Amulets G - a cursed amulet of life saving {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 36 cursed +0 darts {1} m - an uncursed +0 orcish dagger {4} p - 9 uncursed +0 orcish spears {108} q - 3 heavily cursed -1 darts {0} r - an uncursed +2 orcish dagger {4} s - an uncursed +0 voulge {48} t - the uncursed +1 orcish dagger named Apocrypha {4} u - 79 uncursed +0 darts {1} v - 6 cursed +0 orcish spears {72} y - an uncursed +0 orcish short sword (wielded in other hand) {12} A - 29 cursed -2 darts {0} H - an uncursed +0 elven spear {12} N - a cursed +2 bullwhip {8} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} w - a heavily cursed -2 chain mail {120} B - a cursed +0 leather cloak {7} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - 3 cursed scrolls of healing {0} E - an uncursed finalized scroll of create monster {0} Q - 2 uncursed finalized scrolls of blank paper {0} R - 2 uncursed scrolls of blank paper {0} Potions z - an uncursed finalized potion of see invisible {0} Rings O - a cursed ring of teleportation {0} Tools M - a blessed brass lantern (1287) {0} Gems P - an uncursed +2 worthless piece of blue glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 565 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 78% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 67% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: body armor (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 26) The following skill became untrainable after a while: polymorphing (turn 47168) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 43052) Items were more likely to be generated cursed by 30% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 97899 Monster spawn increase reached its maximum at turn 207309 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2052545 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: gravity turret (freq bonus 22) The monster species that spawned more often: snow queen (freq bonus 16) The monster species that spawned more often: wildcard circuiteer (freq bonus 16) The monster species that spawned more often: translucent force patch (freq bonus 24) The monster species that spawned more often: elven vampire (freq bonus 18) The monster species that spawned more often: untypically twangled (freq bonus 14) The monster species that spawned more often: dark gray force patch (freq bonus 42) The monster species that spawned more often: lava mage (freq bonus 52) The monster species that spawned more often: polychrome beam (freq bonus 144) The monster species that spawned more often: fend twopenny (freq bonus 66) The monster species that spawned more often: dragon lady (freq bonus 48) The monster species that spawned more often: garo (freq bonus 24) The monster species that spawned more often: crookedest armoury (freq bonus 7) The monster species that spawned more often: undead augurer (freq bonus 30) The monster species that spawned more often: solvated moue (freq bonus 16) The monster species that spawned more often: umbrellaing non sensibler (freq bonus 48) The monster species that spawned more often: oven wast (freq bonus 32) The monster species that spawned more often: gnoll thief (freq bonus 16) The monster species that spawned more often: bifurcation pug (freq bonus 14) The monster species that spawned more often: undead bosmer (freq bonus 27) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: platinum spore The monster species that never randomly spawned: paradise bird The monster species that never randomly spawned: supervised unforgettable The monster species that never randomly spawned: espeon The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: bow.row The monster species that never randomly spawned: moldy spore The monster species that never randomly spawned: changing laser The monster species that never randomly spawned: adventurer patch The monster species that never randomly spawned: leprechaun chairman The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 41) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 32) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 43) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 3711 Strength training was 38 Dexterity training was 25 Wisdom training was 0 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-4) You were frozen solid (2) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You saw invisible You had infravision You had -707 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(605) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Amulets amulet of life saving (leaf) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (full helmet) * skullcap (ruined helmet) * flack helmet (chain-aventailed helmet) * crystal helm (post-nuclear helmet) * mining helm (wok-shaped helmet) * field helm (crazy helmet) * helm of safeguard (grunter helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (vampiric gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (princess pumps) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (MANANNANMACLIR) scroll of standard id (REGNAD) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of extra healing (HI GUYS IM ON MY TABLETTEN) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) scroll of fire (POWER DAMAGE BY HEALTH POINT) scroll of create monster (VELOX NEB) scroll of blank paper (unlabeled) Potions potion of see invisible (chocolate) Rings ring of teleportation (silver) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 79 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (66 of 160) two-weapon combat [Basic] (max Expert) (31 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Expert) (51 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...