Leeroy, lawful male albae Acid Mage ------------- |.........@d+ |...........| |...........| -----------+- [Leeroy the Oozer] St7 Dx6 Co8 In12 Wi6 Ch7 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: see invisible You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Potion drop chance was reduced to 83% Armor drop chance was reduced to 95% Tool drop chance was reduced to 70% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 25) The following skill became untrainable if you tried to train it too early: techniques (turn 201) The following skill became untrainable after a while: implants (turn 19279) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 54424) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52487 Monster spawn increase reached its maximum at turn 166252 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1999098 The monster class that cannot be genocided was trove The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: arach (freq bonus 40) The monster species that spawned more often: gravity vortex (freq bonus 54) The monster species that spawned more often: master couatl (freq bonus 14) The monster species that spawned more often: ruby spore (freq bonus 22) The monster species that spawned more often: white laser (freq bonus 30) The monster species that spawned more often: sand spider (freq bonus 72) The monster species that spawned more often: poison ivy (freq bonus 30) The monster species that spawned more often: float flyler (freq bonus 40) The monster species that spawned more often: nether wraith (freq bonus 60) The monster species that spawned more often: infernal cuneate (freq bonus 60) The monster species that spawned more often: curiously materialistically (freq bonus 60) The monster species that spawned more often: sweeper staider pricklier (freq bonus 18) The monster species that spawned more often: serious bug (freq bonus 120) The monster species that spawned more often: bright white force patch (freq bonus 9) The monster species that spawned more often: hidden cockatrice (freq bonus 9) The monster species that spawned more often: unreal force fungus (freq bonus 40) The monster species that spawned more often: poison gas turret (freq bonus 27) The monster species that spawned more often: dreadmaster (freq bonus 18) The monster species that spawned more often: wereairelemental (freq bonus 18) The monster species that spawned more often: mishearing remodel (freq bonus 11) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: asp The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: affluently roughage The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: punt The monster species that never randomly spawned: cyan spore The monster species that never randomly spawned: converged muddleheaded The monster species that never randomly spawned: everchanging bulb The monster species that never randomly spawned: sentient mochi The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 15) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 52) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 162) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 2) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 246 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (VITIO SUS) scroll of healing (THIS KITTEN CORPSE IS DELICIOUS) scroll of mana (TEPER VY MERTVY) scroll of phase door (BBQ BBQ) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (EPSTEST EPS) Spellbooks spellbook of acid sphere (nexus) spellbook of acid stream (orange) Potions potion of blindness (maleen) Rings ring of teleport control (jade) Wands wand of acid (irregular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 44 points, Since you escaped early, the score list will not be checked.