Leeroy, lawful male albae Occult Master -.---------- |@.........| +u.........| |..........| ------------ [Leeroy the Risky Apprentice] St7 Dx4 Co8 In17 Wi17 Ch7 OccAlbMalLaw Dlvl:1 $0 HP14(14) Pw40(40) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae occult master called Leeroy, on a staircase) Accessing Pokedex entry for occult master... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: burnopathy You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 270 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 56% chance Amulet drop chance was reduced to 18% Potion drop chance was reduced to 85% Armor drop chance was reduced to 80% Food drop chance was reduced to 98% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: matter spells (turn 42) The following skill became untrainable if you tried to train it too early: matter spells (turn 88) The following skill became untrainable after a while: javelin (turn 28610) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 64542) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108227 Monster spawn increase reached its maximum at turn 276767 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 683256 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: cursed ray (freq bonus 3) The monster species that spawned more often: nexus chicken (freq bonus 30) The monster species that spawned more often: selectee waifing (freq bonus 4) The monster species that spawned more often: hoop indwell recommitted (freq bonus 28) The monster species that spawned more often: epaulette debunk (freq bonus 6) The monster species that spawned more often: ball of radiance (freq bonus 5) The monster species that spawned more often: zonkah sephirah (freq bonus 8) The monster species that spawned more often: apprentice colony lichen (freq bonus 4) The monster species that spawned more often: semi-novice mage (freq bonus 4) The monster species that spawned more often: moaning spirit (freq bonus 3) The monster species that spawned more often: numbness monster (freq bonus 2) The monster species that spawned more often: five-tentacle hententmon (freq bonus 6) The monster species that spawned more often: kamikaze tribble (freq bonus 6) The monster species that spawned more often: black ant (freq bonus 8) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 9) The monster species that spawned more often: debilitate reducible unary intervarsity (freq bonus 4) The monster species that spawned more often: mandaruck (freq bonus 8) The monster species that spawned more often: giant mayfly (freq bonus 8) The monster species that spawned more often: potentially gasified (freq bonus 3) The monster species that spawned more often: mole man (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 18) The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: siege kobold The monster species that never randomly spawned: adventurer stalk The monster species that never randomly spawned: misreporting harvesting The monster species that never randomly spawned: shimmering seraphon The monster species that never randomly spawned: snail The monster species that never randomly spawned: serval The monster species that never randomly spawned: dunmer The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: problematic The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 35) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 74) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 4) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 668 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - totem summoning 6 occult 98% 500% c - code editing 4 occult 4% 300% d - command demon 6 occult 98% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (WEATHER GH-KISS) scroll of stinking cloud (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of healing (OYII) scroll of mana (SERGEANT MC SHITHEAD) scroll of phase door (SO WHAT FROM DEAD GONE) scroll of standard id (SUPERCOMPLEX LICHENORC) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (HARATTAMA KIYOTTAMA) * scroll of greater mana restoration (OM) Spellbooks spellbook of mana battery (blurred) spellbook of totem summoning (sweet) spellbook of code editing (light green) spellbook of command demon (eternal) Potions potion of levitation (whisky) potion of gain energy (simmering) Rings ring of increase accuracy (rainbow) Wands wand of inertia control (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.