Leeroy, lawful male albae Twelph ----- +..{ | |.. ..| |@.# ....+ +.@......| |.......`| -.---+---- [Leeroy the Twedhel] St11 Dx10 Co8 In17 Wi11 Ch4 TweAlbMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. dark elven arrows - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. There are no arrows in the game that deal more damage than this one. These are meant to be put in a quiver and shot with a bow. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: telepathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 86% Tool drop chance was reduced to 67% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 102) The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable after a while: shield (turn 64868) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 35898) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48901 Monster spawn increase reached its maximum at turn 93687 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2847702 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: apelike creature (freq bonus 6) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: tracheobronchial constricted (freq bonus 26) The monster species that spawned more often: yellow mold warrior (freq bonus 48) The monster species that spawned more often: vaportex (freq bonus 30) The monster species that spawned more often: cigarette dwarf (freq bonus 48) The monster species that spawned more often: disarming turret (freq bonus 14) The monster species that spawned more often: traducing mimetic glacially mazurka (freq bonus 14) The monster species that spawned more often: coral draconian (freq bonus 16) The monster species that spawned more often: fieldstone revetment (freq bonus 8) The monster species that spawned more often: invisible spirit (freq bonus 18) The monster species that spawned more often: ophthalmology workman (freq bonus 7) The monster species that spawned more often: dark gray patch (freq bonus 88) The monster species that spawned more often: embraced drowess (freq bonus 36) The monster species that spawned more often: dislocation issuably innermost (freq bonus 18) The monster species that spawned more often: silver toad (freq bonus 16) The monster species that spawned more often: Amorous Lady (freq bonus 7) The monster species that spawned more often: infancy spearfish (freq bonus 8) The monster species that spawned more often: spatula lactational (freq bonus 20) The monster species that spawned more often: animated platinum statue (freq bonus 14) The monster species that spawned more often: garbage kinglet (freq bonus 8) The monster species that spawned more often: emptiest wastery (freq bonus 16) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: blade barrier The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: failed ceremorph The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: spiker The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: red ogre The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 23) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 1) Trap randomization happened for 1 in 532 traps Next attribute increase check would have come at turn 662 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having infravision (0) You saw invisible You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (802) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (asbestos cloak) Scrolls scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (BWARHARHARHARHAR) * scroll of greater mana restoration (BUEP IS THE STUPID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Twelph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.