Leeroy, lawful male albae Elph --------------- ..............| |.............| |........G.d..| |.........@...| --------------- [Leeroy the Edhel] St8 Dx12 Co5 In7 Wi7 Ch5 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (albae elph called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 320 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 63% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 45% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: sexy flats (turn 95) The following skill became untrainable if you tried to train it too early: martial arts (turn 637) The following skill became untrainable after a while: occult spells (turn 40487) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 34555) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81233 Monster spawn increase reached its maximum at turn 187451 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 849354 The monster class that cannot be genocided was nemese The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: kagami mochi (freq bonus 12) The monster species that spawned more often: Shiere (freq bonus 48) The monster species that spawned more often: verdigrising cloyed (freq bonus 72) The monster species that spawned more often: cushy pished utahan initially (freq bonus 6) The monster species that spawned more often: old silver dragon (freq bonus 24) The monster species that spawned more often: adult wyvern (freq bonus 18) The monster species that spawned more often: spikey mushroom patch (freq bonus 60) The monster species that spawned more often: berated plane (freq bonus 21) The monster species that spawned more often: sootier entitling (freq bonus 36) The monster species that spawned more often: visualizer ranee (freq bonus 36) The monster species that spawned more often: preserved dead (freq bonus 12) The monster species that spawned more often: werebee (freq bonus 6) The monster species that spawned more often: gore warp patch (freq bonus 36) The monster species that spawned more often: black flower (freq bonus 18) The monster species that spawned more often: petty sand raider (freq bonus 16) The monster species that spawned more often: quark (freq bonus 20) The monster species that spawned more often: super ape (freq bonus 24) The monster species that spawned more often: Green Envy (freq bonus 14) The monster species that spawned more often: silent spirit (freq bonus 6) The monster species that spawned more often: void growth (freq bonus 120) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 12) The monster species that never randomly spawned: collation wassailed The monster species that never randomly spawned: flying undead centaur The monster species that never randomly spawned: big bia The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: gigaton someday The monster species that never randomly spawned: microclimatological yielder The monster species that never randomly spawned: unhealth grue The monster species that never randomly spawned: conifer imposition venturing The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: ruby force patch The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 24) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 73) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 15) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having slow digestion (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (108) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (cursed called cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (tightly fitting boots) * elven cloak (faded pall) Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (DO NOT READ ME) * scroll of extra healing (G2G NOW) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.