Leeroy, neutral female listener Goff -#- .. .L . | .. -#--.---- |.......| |........ |.......| ......@.# |..F."..| |.../...| ---#----- [Leeroy the Fanfic Reader] St15 Dx16 Co12 In4 Wi10 Ch4 GofLisFemNeu Dlvl:1 $0 HP14(14) Pw9(9) AC-5 Exp1 T1 Hal Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female listener Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! The moon is waning tonight. Pick an object. @ a human or elf or you (listener goff called Leeroy, on a staircase) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half spell damage You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 139 Monsters only dropped their equipment with 68% chance Book drop chance was reduced to 83% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 77% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 57% Tool drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body armor (turn 77) The following skill became untrainable if you tried to train it too early: chaos spells (turn 8140) The following skill became untrainable after a while: broadsword (turn 19714) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 44623) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59928 Monster spawn increase reached its maximum at turn 176448 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3140228 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: pudding or ooze (freq bonus 24) The monster species that spawned more often: elder psychic dragon (freq bonus 81) The monster species that spawned more often: nonplused inc parlay (freq bonus 25) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 56) The monster species that spawned more often: ugod (freq bonus 104) The monster species that spawned more often: spoiling benumb (freq bonus 208) The monster species that spawned more often: undead topmodel (freq bonus 150) The monster species that spawned more often: tu-tara edgecutter (freq bonus 78) The monster species that spawned more often: decayed spore (freq bonus 56) The monster species that spawned more often: karmic lizard (freq bonus 50) The monster species that spawned more often: dark spearwoman (freq bonus 56) The monster species that spawned more often: Officer Alina (freq bonus 84) The monster species that spawned more often: zapped gearshift (freq bonus 120) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 116) The monster species that spawned more often: shaman (freq bonus 62) The monster species that spawned more often: desert patch (freq bonus 78) The monster species that spawned more often: velveting mustier (freq bonus 52) The monster species that spawned more often: great nalfeshnee (freq bonus 100) The monster species that spawned more often: steel maggot (freq bonus 156) The monster species that spawned more often: dim colony (freq bonus 216) The monster species that spawned more often: trap patch (freq bonus 312) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: gifrann The monster species that never randomly spawned: fungiform overall macadamized The monster species that never randomly spawned: dirty beam The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: green nightmare The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 20) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 19) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 62) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Trap randomization happened for 1 in 649 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having technicality (0) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, the void and Blood Raven Your deity was Jackie Chan The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (905) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Goff... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.