Leeroy, lawful male redguardian Thalmor ### -@- +@.. |..... ---...| .... ---- [Leeroy the Concordate Agent] St9 Dx9 Co7 In14 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: flying Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 79% Wand drop chance was reduced to 11% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 104) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 64) The following skill became untrainable after a while: protection spells (turn 64150) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 33782) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47796 Monster spawn increase reached its maximum at turn 107872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4194567 The monster class that cannot be genocided was vampire The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: real multi-hued hound (freq bonus 21) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 20) The monster species that spawned more often: Sasuke Sarugature (freq bonus 12) The monster species that spawned more often: amorphous warp patch (freq bonus 96) The monster species that spawned more often: vivid bulb (freq bonus 10) The monster species that spawned more often: inertia force fungus (freq bonus 7) The monster species that spawned more often: alligator king (freq bonus 28) The monster species that spawned more often: zeroing parleyer (freq bonus 108) The monster species that spawned more often: dyke intentionally (freq bonus 10) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 40) The monster species that spawned more often: Lugribossk (freq bonus 5) The monster species that spawned more often: kopkeeper (freq bonus 6) The monster species that spawned more often: leavening farrowed (freq bonus 7) The monster species that spawned more often: orange devil (freq bonus 16) The monster species that spawned more often: Miss Youngdragon (freq bonus 32) The monster species that spawned more often: young psychic dragon (freq bonus 10) The monster species that spawned more often: beige spore (freq bonus 18) The monster species that spawned more often: elec demon (freq bonus 24) The monster species that spawned more often: pseudo-nice crone (freq bonus 33) The monster species that spawned more often: failure clock (freq bonus 56) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: bad mushroom The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: evil monster The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: Transcendent Dreamer The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 99) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 185) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 5) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 3) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (tribal helmet) * skullcap (inkcoat helmet) * flack helmet (twisted visor helmet) * crystal helm (horned helmet) * mining helm (masked helmet) * field helm (knowledgeable helmet) * helm of safeguard (fish bowl) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (old gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (combat boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (WHATWASTHATONLY) scroll of mana (REQUICO SIDES) scroll of phase door (ALLITERATION ABLIGATION) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (I AM SO FUCKING TIRED) * scroll of extra healing (YOU GOTTA TALK TO THE AMYFICATION) * scroll of greater mana restoration (BUEP IS THE STUPID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.