Leeroy, lawful male redguardian Paladin ------------ |.......f@.| |..........| |..........| |..........| |..........+ ------------ [Leeroy the Fighter of Law] St6 Dx7 Co16 In8 Wi11 Ch10 PalRedMalLaw Dlvl:1 $1 HP30(30) Pw20(20) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: technicality You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 21 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 70% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2538) The following skill became untrainable after a while: enchantment spells (turn 47114) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 32554) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14313 Monster spawn increase reached its maximum at turn 167004 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1444884 The monster class that cannot be genocided was light The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: mind beamer (freq bonus 18) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 6) The monster species that spawned more often: aurora bomber (freq bonus 3) The monster species that spawned more often: hungry colony (freq bonus 2) The monster species that spawned more often: frost ogre (freq bonus 20) The monster species that spawned more often: thruster dispelled (freq bonus 9) The monster species that spawned more often: powervoid turret (freq bonus 12) The monster species that spawned more often: disenchanter bat (freq bonus 21) The monster species that spawned more often: correct sentai (freq bonus 2) The monster species that spawned more often: russian hentai (freq bonus 8) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 12) The monster species that spawned more often: desert colony (freq bonus 24) The monster species that spawned more often: green force patch (freq bonus 6) The monster species that spawned more often: begrudge prophet (freq bonus 4) The monster species that spawned more often: decalcified phony biome (freq bonus 6) The monster species that spawned more often: dislocation issuably innermost (freq bonus 3) The monster species that spawned more often: clockwise jejunum (freq bonus 3) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 12) The monster species that spawned more often: adult plain dragon (freq bonus 4) The monster species that spawned more often: poison slinger (freq bonus 16) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: fast bulb The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: outhitting gastroscope The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: axial star The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 18) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 23) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 19) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 3) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having technicality (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (ABDA) scroll of mana (STARS) scroll of phase door (EDO MATIESTO) scroll of standard id (PALOMITA IS SPANISH FOR PARROT) scroll of cure (TITTER WEATHERING) * scroll of extra healing (FINGER OF DEATH SELFZAP) * scroll of greater mana restoration (ROLL INTO THE CAGE) Spellbooks spellbook of passwall (switching) Rings ring of warning (double) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.