Leeroy, lawful male redguardian Paladin ------------- |........@..| |....$....d.. |...........| ------------- [Leeroy the Fighter of Law] St7 Dx7 Co9 In9 Wi5 Ch3 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: searching Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 184 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 97% Tool drop chance was reduced to 84% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: techniques (turn 89) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 372) The following skill became untrainable after a while: dart (turn 34212) The following skill couldn't be trained before a certain turn number is reached: knife (turn 60435) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 126354 Monster spawn increase reached its maximum at turn 343434 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 681538 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: fata morgana (freq bonus 28) The monster species that spawned more often: unsustainable sexualized (freq bonus 8) The monster species that spawned more often: probe mold (freq bonus 45) The monster species that spawned more often: normal gnome (freq bonus 24) The monster species that spawned more often: blank gnome (freq bonus 36) The monster species that spawned more often: minighost (freq bonus 8) The monster species that spawned more often: corroded turret (freq bonus 30) The monster species that spawned more often: haggard veepee (freq bonus 36) The monster species that spawned more often: night lord (freq bonus 18) The monster species that spawned more often: bogged besting (freq bonus 6) The monster species that spawned more often: black dirtbag (freq bonus 6) The monster species that spawned more often: assassin bug (freq bonus 18) The monster species that spawned more often: Xixot (freq bonus 48) The monster species that spawned more often: steel lord (freq bonus 8) The monster species that spawned more often: nasally range flocking (freq bonus 18) The monster species that spawned more often: lord of the rings elf (freq bonus 16) The monster species that spawned more often: icicle ripper (freq bonus 18) The monster species that spawned more often: complimenting stapled defiance (freq bonus 12) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 22) The monster species that spawned more often: edderkop (freq bonus 9) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: polarization ionised carful The monster species that never randomly spawned: meme warp patch The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: salamander The monster species that never randomly spawned: flathead The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: rumania radioscopic The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 5) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (MENTAL TRICK THE FORC AND DEFEN) scroll of cure (89 50 4E 47 0D 0A 1A 0A) * scroll of extra healing (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of enlighten (cloth) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.