Leeroy, lawful male albae Anachronist ------------- |.....@...... |....@......| |...........+ |o..........| ------------- [Leeroy the Survivor] St12 Dx8 Co10 In16 Wi13 Ch5 AnaAlbMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Pick an object. @ a human or elf or you (albae anachronist called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 82% Implant drop chance was reduced to 90% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 76% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 91) The following skill became untrainable if you tried to train it too early: body spells (turn 520) The following skill became untrainable after a while: two-weapon combat (turn 38036) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 24381) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44206 Monster spawn increase reached its maximum at turn 191386 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2889425 The monster class that cannot be genocided was troll The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 15) The monster species that spawned more often: Center of All (freq bonus 8) The monster species that spawned more often: nexus hound (freq bonus 4) The monster species that spawned more often: giant leopard (freq bonus 15) The monster species that spawned more often: vampiric spore (freq bonus 18) The monster species that spawned more often: agony worm (freq bonus 32) The monster species that spawned more often: azure mushroom (freq bonus 18) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 8) The monster species that spawned more often: Avenger Archon (freq bonus 24) The monster species that spawned more often: Dantrag (freq bonus 26) The monster species that spawned more often: commiserating archbishop (freq bonus 4) The monster species that spawned more often: functioning babelfish (freq bonus 6) The monster species that spawned more often: inka fighter (freq bonus 6) The monster species that spawned more often: stronger poison sphere (freq bonus 21) The monster species that spawned more often: clock force fungus (freq bonus 12) The monster species that spawned more often: troll chieftain (freq bonus 20) The monster species that spawned more often: adult mercurial dragon (freq bonus 4) The monster species that spawned more often: huh what (freq bonus 28) The monster species that spawned more often: Paimon (freq bonus 8) The monster species that spawned more often: fuck ghost (freq bonus 12) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: sternest ganglionic fuselage thermometer wirable The monster species that never randomly spawned: uplink rulership organism The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: peek ant The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: tasloi mummy The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 28) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 17) Trap randomization happened for 1 in 894 traps Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Okawaru, Nemelex and Makhleb Your deity was Okawaru The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (319) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (blue cloak) Scrolls scroll of healing (HELLO WORLD IM AWESOME) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (CUTME) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (ELF EXPLODE WHEN FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.