Leeroy, lawful male redguardian Thalmor ----- |.... |...| |@@.| |.d.. |...| |...| ----- [Leeroy the Concordate Agent] St12 Dx12 Co13 In8 Wi6 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half physical damage You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 50% Tool drop chance was reduced to 54% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1386) The following skill became untrainable after a while: shield (turn 26716) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 19514) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23677 Monster spawn increase reached its maximum at turn 104664 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6932583 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: overheated dancing (freq bonus 3) The monster species that spawned more often: officially torii (freq bonus 5) The monster species that spawned more often: giant violet dragonfly (freq bonus 36) The monster species that spawned more often: stone elemental (freq bonus 18) The monster species that spawned more often: giant spawn mimic (freq bonus 6) The monster species that spawned more often: flying umber hulk (freq bonus 60) The monster species that spawned more often: edgepusher (freq bonus 30) The monster species that spawned more often: troll zruty (freq bonus 30) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 9) The monster species that spawned more often: absent stalk (freq bonus 14) The monster species that spawned more often: loud colony (freq bonus 30) The monster species that spawned more often: crimson growth (freq bonus 12) The monster species that spawned more often: nonsense lobster (freq bonus 12) The monster species that spawned more often: negator (freq bonus 9) The monster species that spawned more often: multicolored missingno (freq bonus 4) The monster species that spawned more often: rock worm (freq bonus 24) The monster species that spawned more often: hyposensitized secluded (freq bonus 16) The monster species that spawned more often: tasloi sorcerer (freq bonus 18) The monster species that spawned more often: water sphere (freq bonus 72) The monster species that spawned more often: stockbroker inviable (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 7) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: docent interstitially The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: filcher The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: refugee The monster species that never randomly spawned: edgy colony The monster species that never randomly spawned: hairpiece brig etherized sufferer The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 14) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 16) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (343) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (engraved helmet) * skullcap (greenery helmet) * flack helmet (gas mask) * crystal helm (cold-blooded helmet) * mining helm (post-nuclear helmet) * field helm (meso helmet) * helm of safeguard (transversal helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (demolition gloves) * commander gloves (boxing gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (castlevania boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (PRINTING CONDEMNED THEIR DUMB MANS) * scroll of greater mana restoration (DEATH TO CLEANERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.