Leeroy, lawful male albae Knight ------ |..... |....| |....| +u@..| ------ [Leeroy the Gallant] St16 Dx10 Co15 In5 Wi6 Ch7 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw20(20) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: keen memory You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 192 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 46% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body spells (turn 32) The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable after a while: matter spells (turn 46302) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 36021) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21059 Monster spawn increase reached its maximum at turn 276833 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1162480 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: crystal warp patch (freq bonus 5) The monster species that spawned more often: minion (freq bonus 6) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 30) The monster species that spawned more often: dragon (freq bonus 16) The monster species that spawned more often: sideliner zoster (freq bonus 18) The monster species that spawned more often: special caster lich (freq bonus 12) The monster species that spawned more often: dizzy blonde (freq bonus 3) The monster species that spawned more often: volt patch (freq bonus 20) The monster species that spawned more often: depressed ghost (freq bonus 40) The monster species that spawned more often: mississippi furzy (freq bonus 12) The monster species that spawned more often: filtering testator (freq bonus 8) The monster species that spawned more often: yardie (freq bonus 12) The monster species that spawned more often: Dorothea (freq bonus 6) The monster species that spawned more often: meme mold (freq bonus 6) The monster species that spawned more often: sow retard (freq bonus 16) The monster species that spawned more often: small dog-man (freq bonus 32) The monster species that spawned more often: Pondrewanon (freq bonus 36) The monster species that spawned more often: out-of-jail convict (freq bonus 60) The monster species that spawned more often: ethereal drake (freq bonus 24) The monster species that spawned more often: pooka (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: ghetto stalk The monster species that never randomly spawned: virulent locust The monster species that never randomly spawned: alider The monster species that never randomly spawned: scurf luxuriating The monster species that never randomly spawned: attendantly searchable The monster species that never randomly spawned: world-ender bug The monster species that never randomly spawned: metal black The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: enemy The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 16) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 42) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 19) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 2) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 3) Trap randomization happened for 1 in 254 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 1347 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having keen memory (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (filtered helmet) * leather gloves (warped gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (resounding helmet) * skullcap (sages helmet) * flack helmet (internet helmet) * crystal helm (round helmet) * mining helm (deformed helmet) * field helm (full helmet) * helm of safeguard (anti-government helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (orange gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (battle boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (MINEHACK NOW FOR PS4) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (BORING BUT OPTIMAL) scroll of cure (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.