Leeroy, chaotic male albae Paladin ---------- |...{.... |........| |.......f. |.......@| ---------- [Leeroy the Fighter of Law] St3 Dx10 Co16 In11 Wi10 Ch11 PalAlbMalCha Dlvl:1 $0 HP28(28) Pw28(28) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 82% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Monster death drops spawned with only 91% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: knife (turn 42) The following skill became untrainable if you tried to train it too early: attack spells (turn 2997) The following skill became untrainable after a while: trident (turn 45110) The following skill couldn't be trained before a certain turn number is reached: lance (turn 38547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25604 Monster spawn increase reached its maximum at turn 150241 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2915136 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: anderson viticulture envyingly (freq bonus 18) The monster species that spawned more often: kilobyte twiddled retaken pixyish (freq bonus 2) The monster species that spawned more often: bellsprout (freq bonus 12) The monster species that spawned more often: red dragon worm (freq bonus 6) The monster species that spawned more often: haunted ghost (freq bonus 36) The monster species that spawned more often: claw lich (freq bonus 3) The monster species that spawned more often: identified emplane (freq bonus 4) The monster species that spawned more often: chaoshade (freq bonus 20) The monster species that spawned more often: evasive atomic soldier (freq bonus 16) The monster species that spawned more often: colony shrieker (freq bonus 6) The monster species that spawned more often: snow impacter (freq bonus 8) The monster species that spawned more often: fierce chiropodist (freq bonus 4) The monster species that spawned more often: hounddog (freq bonus 18) The monster species that spawned more often: disgusting lich (freq bonus 9) The monster species that spawned more often: blue worm mass (freq bonus 6) The monster species that spawned more often: toilet guy (freq bonus 20) The monster species that spawned more often: roofing intel (freq bonus 2) The monster species that spawned more often: scone giant (freq bonus 18) The monster species that spawned more often: grey snake (freq bonus 10) The monster species that spawned more often: flamingo etude (freq bonus 16) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: bleeding bulb The monster species that never randomly spawned: 8iQ1"qL@o eu The monster species that never randomly spawned: chiller satiety botticelli stowable zeroing The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: force overemphasized The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 19) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 60) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 50) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 786 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (EDEVESH HANAGASH) scroll of mana (10 SD) scroll of phase door (SO LIEBER FLAUSCHIGER REGEN) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (ALERT CREEPS HOT ASS) * scroll of extra healing (RAGE CAN ADD POWER) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) Spellbooks spellbook of cure hallucination (inane) Rings ring of warning (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.