Leeroy, lawful male redguardian Thalmor ------------ |..........| |..........- |.@@.......| |......x...| ------------ [Leeroy the Concordate Agent] St6 Dx5 Co8 In5 Wi9 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: numbopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 47% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 75% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 250) The following skill became untrainable after a while: polymorphing (turn 48444) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 49016) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95142 Monster spawn increase reached its maximum at turn 158245 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1755475 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: forest orc (freq bonus 6) The monster species that spawned more often: inefficiently clumpy (freq bonus 3) The monster species that spawned more often: irresistible warp patch (freq bonus 3) The monster species that spawned more often: spoiled princess (freq bonus 30) The monster species that spawned more often: green mushroom patch (freq bonus 3) The monster species that spawned more often: fractional discovered (freq bonus 18) The monster species that spawned more often: lava patch (freq bonus 36) The monster species that spawned more often: rainbow mode dragon (freq bonus 8) The monster species that spawned more often: boar aggravated (freq bonus 20) The monster species that spawned more often: disruption ant (freq bonus 3) The monster species that spawned more often: percenti is immune to the attack! (freq bonus 8) The monster species that spawned more often: clear ooze (freq bonus 8) The monster species that spawned more often: giant eel (freq bonus 6) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 15) The monster species that spawned more often: alignment vortex (freq bonus 15) The monster species that spawned more often: glib monster (freq bonus 8) The monster species that spawned more often: ghost wolf (freq bonus 24) The monster species that spawned more often: thunder hammer (freq bonus 20) The monster species that spawned more often: gnome emperor (freq bonus 12) The monster species that spawned more often: hidden bird (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: Angband orc The monster species that never randomly spawned: chaotic warlord The monster species that never randomly spawned: colossus The monster species that never randomly spawned: Luisa The monster species that never randomly spawned: nondevelopment rimier The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: admonished desiccating The monster species that never randomly spawned: pale worm The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 83) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 16) Trap randomization happened for 1 in 740 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (462) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings stone (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (thinking helmet) * skullcap (mechanical helmet) * flack helmet (metal disk) * crystal helm (narrow helmet) * mining helm (frequent helmet) * field helm stone (rubynus helmet) * helm of safeguard (dream helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (rayductnay gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (radiant heels) * boots of safeguard (winter stilettos) Scrolls scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (ABABILA) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (I TRAVEL FROM LINDAB TO LINAU) scroll of cure (NOTARY SOJAC) * scroll of extra healing (ODER MOTHERATOR) * scroll of greater mana restoration (RTFM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.