Leeroy, lawful male redguardian Thalmor ------------ |....$...@@| |....d.....| |..........| |..........+ |..........| -.------+--- [Leeroy the Concordate Agent] St11 Dx8 Co8 In15 Wi13 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 9 Weapon drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: high heels (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 78) The following skill became untrainable after a while: long sword (turn 48434) The following skill couldn't be trained before a certain turn number is reached: knife (turn 25075) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33429 Monster spawn increase reached its maximum at turn 143157 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1882506 The monster class that cannot be genocided was troll The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 10) The monster species that spawned more often: Inspector Kommissioner (freq bonus 3) The monster species that spawned more often: knifold (freq bonus 16) The monster species that spawned more often: baby beholder (freq bonus 18) The monster species that spawned more often: blue spore (freq bonus 8) The monster species that spawned more often: large arrow turret (freq bonus 30) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 8) The monster species that spawned more often: karma chameleon (freq bonus 12) The monster species that spawned more often: young orange dragon (freq bonus 9) The monster species that spawned more often: some demon lord without a proper name (freq bonus 3) The monster species that spawned more often: malicious leprechaun (freq bonus 27) The monster species that spawned more often: wood bear (freq bonus 3) The monster species that spawned more often: educationally punched (freq bonus 4) The monster species that spawned more often: panther man (freq bonus 24) The monster species that spawned more often: giant mosquito (freq bonus 12) The monster species that spawned more often: baywood orrery (freq bonus 9) The monster species that spawned more often: gainsaid cheese donating spinier (freq bonus 4) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 12) The monster species that spawned more often: rng horror (freq bonus 4) The monster species that spawned more often: dumb man (freq bonus 10) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 8) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 5) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster species that never randomly spawned: frozen mage The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: rabid rat The monster species that never randomly spawned: helper mummy The monster species that never randomly spawned: werexorn The monster species that never randomly spawned: memo force patch The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: undead flayer The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 23) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 21) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 5) Trap randomization happened for 1 in 737 traps Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (plumed helmet) * skullcap (translucent helmet) * flack helmet (precious helmet) * crystal helm (round helmet) * mining helm (dim colored helmet) * field helm (basin helmet) * helm of safeguard (musical helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (paper gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (plateau boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (GANDALF GOT EATEN BY A BLAROG) scroll of mana (VITERBI TRELLIS) scroll of phase door (YOUR MUM LMAO FUCKING REKT) scroll of standard id (DEADLY BONES FILE) scroll of cure (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of extra healing (SPRING NO HAPPEN) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.