Leeroy, lawful male redguardian Thalmor ------------ |.......@... ........@..| |.....@{...| ------------ [Leeroy the Concordate Agent] St12 Dx7 Co13 In7 Wi11 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 44 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 52% chance Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 83% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 40% Implant drop chance was reduced to 97% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 80% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: high heels (turn 37) The following skill became untrainable if you tried to train it too early: attack spells (turn 16) The following skill became untrainable after a while: missile weapons (turn 20582) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 53715) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42304 Monster spawn increase reached its maximum at turn 220474 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 573350 The monster class that cannot be genocided was nymph The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: bogwumpus (freq bonus 64) The monster species that spawned more often: hole colony (freq bonus 9) The monster species that spawned more often: varietal winesop (freq bonus 36) The monster species that spawned more often: trudging disserve downsized (freq bonus 27) The monster species that spawned more often: black wraith (freq bonus 24) The monster species that spawned more often: magical lady (freq bonus 44) The monster species that spawned more often: stone-soldier (freq bonus 60) The monster species that spawned more often: cothutt (freq bonus 52) The monster species that spawned more often: disgusting mold (freq bonus 24) The monster species that spawned more often: time jelly (freq bonus 21) The monster species that spawned more often: white ogre (freq bonus 16) The monster species that spawned more often: master medium wall (freq bonus 32) The monster species that spawned more often: gadgeteer skyman (freq bonus 44) The monster species that spawned more often: undead doom marine (freq bonus 21) The monster species that spawned more often: meme colony (freq bonus 52) The monster species that spawned more often: fighter imp (freq bonus 48) The monster species that spawned more often: sue colony (freq bonus 7) The monster species that spawned more often: iron boar (freq bonus 96) The monster species that spawned more often: thunderlord (freq bonus 8) The monster species that spawned more often: sewed inch (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 9) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: pain beam The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: hummerhorn The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 154) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 14) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 4) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 2) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 49) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 540 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (silk helmet) * skullcap (etheric helmet) * flack helmet (greenery helmet) * crystal helm (transversal helmet) * mining helm (frequent helmet) * field helm (gas mask) * helm of safeguard (twisted visor helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (yellow gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (sharp-edged sandals) * boots of safeguard (fin boots) Scrolls scroll of healing (KAPOW) scroll of mana (U HAVE MAIL) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (PANACHE EM EXTENDED BEAU GESTE) scroll of cure (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of extra healing (FRAUSCH) * scroll of greater mana restoration (PENDERFYNIAD ANGHYWIR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.