Leeroy, lawful male albae Paladin --+------- |.@..{...| |...d....| ---------- [Leeroy the Fighter of Law] St7 Dx10 Co13 In13 Wi16 Ch15 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw18(27) AC5 Exp1 T4 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) What do you want to take off? [bcdef or ?*] Never mind. large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. What do you want to take off? [bcdef or ?*] You were wearing an uncursed +0 large shield {40}. What do you want to take off? [cdef or ?*] You finish taking off your helmet. What do you want to take off? [def or ?*] Never mind. You fail to cast the spell correctly. The little dog bites the gray newt. The gray newt is killed! You don't have anything to use or apply. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: reflection You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 73% Wand drop chance was reduced to 74% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 59% Food drop chance was reduced to 91% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: spear (turn 61) The following skill became untrainable if you tried to train it too early: general combat (turn 377) The following skill became untrainable after a while: unicorn horn (turn 39626) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 55848) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17822 Monster spawn increase reached its maximum at turn 144422 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 896224 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: drydrip force fungus (freq bonus 18) The monster species that spawned more often: searchable pepped (freq bonus 18) The monster species that spawned more often: pain-loving vampire (freq bonus 30) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: special ufo part (freq bonus 4) The monster species that spawned more often: astral hound (freq bonus 6) The monster species that spawned more often: false warp fungus (freq bonus 4) The monster species that spawned more often: chill (freq bonus 12) The monster species that spawned more often: slime vortex (freq bonus 12) The monster species that spawned more often: vicar proctoscopically (freq bonus 12) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 18) The monster species that spawned more often: master mercurial dragon (freq bonus 6) The monster species that spawned more often: gum jelly (freq bonus 8) The monster species that spawned more often: squeakarina (freq bonus 6) The monster species that spawned more often: rhumbat (freq bonus 20) The monster species that spawned more often: obstructing subjecting salter (freq bonus 9) The monster species that spawned more often: landmine (freq bonus 4) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: mirror ogre (freq bonus 36) The monster species that spawned more often: caddy tincted (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 10) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 16) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: drider The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: porter taker spore The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: sawhorse morphinic The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: petty neurotoxin fly The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 15) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 3) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 21) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 17) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Trap randomization happened for 1 in 415 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having full nutrients (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1468 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 86% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of mana (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of phase door (YOU HAVE BEEN VIOLATED) scroll of standard id (GO AWAY) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (CERB BRK PAND) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) Spellbooks spellbook of dig (pergament) Rings ring of warning (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.