Leeroy, lawful male redguardian Thalmor ------- +.....| |@@...| +.....| |.....| |.....| |.....| ------- [Leeroy the Concordate Agent] St14 Dx11 Co10 In9 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 84% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: spirituality (turn 9) The following skill became untrainable if you tried to train it too early: spear (turn 280) The following skill became untrainable after a while: enchantment spells (turn 46063) The following skill couldn't be trained before a certain turn number is reached: riding (turn 32359) Heavy curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18220 Monster spawn increase reached its maximum at turn 131252 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2456960 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: stone-warhorse (freq bonus 9) The monster species that spawned more often: Kaschei (freq bonus 36) The monster species that spawned more often: mummed group alien (freq bonus 32) The monster species that spawned more often: spike penetrator (freq bonus 24) The monster species that spawned more often: three of diamonds (freq bonus 12) The monster species that spawned more often: edgy warp patch (freq bonus 4) The monster species that spawned more often: weepinbell (freq bonus 18) The monster species that spawned more often: camo rubber (freq bonus 12) The monster species that spawned more often: sanity star (freq bonus 4) The monster species that spawned more often: giant bear (freq bonus 18) The monster species that spawned more often: confused bitch (freq bonus 2) The monster species that spawned more often: nebulous ray (freq bonus 4) The monster species that spawned more often: luxid grue (freq bonus 4) The monster species that spawned more often: ice tulip (freq bonus 6) The monster species that spawned more often: lash mistress (freq bonus 6) The monster species that spawned more often: bright blue jelly (freq bonus 4) The monster species that spawned more often: eastern shimmerfly (freq bonus 10) The monster species that spawned more often: gwawol (freq bonus 9) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 24) The monster species that spawned more often: crofter savouring (freq bonus 54) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 10) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 5) The monster species that never randomly spawned: wand mimic The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: fantast maidenhood snorer The monster species that never randomly spawned: grifting intimidatory convicting The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: littlesoph The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: sea horse The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 47) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 33) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 19) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 194) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 10) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1096) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (narrow helmet) * skullcap (filtered helmet) * flack helmet (strip bandana) * crystal helm stone (gemmed helmet) * mining helm (twisted visor helmet) * field helm (fish bowl) * helm of safeguard (viking helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (silk fingerlings) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (battle boots) * boots of safeguard (street boots) Scrolls scroll of healing (AQUE BRAGH) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of standard id (WOMAN NOISES) scroll of cure (AS ISE DAT) * scroll of extra healing (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of greater mana restoration (DEADLY BONES FILE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.