Leeroy, lawful male redguardian Thalmor ---- ------ |.... @@...| | |....| |..... |....| ------ [Leeroy the Concordate Agent] St10 Dx6 Co8 In12 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 92% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 81% Monster death drops spawned with only 88% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: axe (turn 832) The following skill became untrainable after a while: shield (turn 17046) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 20828) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62820 Monster spawn increase reached its maximum at turn 152952 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1257352 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: black hobbit (freq bonus 10) The monster species that spawned more often: undead dragon (freq bonus 42) The monster species that spawned more often: world champion (freq bonus 24) The monster species that spawned more often: inka exterminator (freq bonus 18) The monster species that spawned more often: blue monster (freq bonus 28) The monster species that spawned more often: Undead Kchief (freq bonus 15) The monster species that spawned more often: sludge spore (freq bonus 8) The monster species that spawned more often: chaos servant (freq bonus 8) The monster species that spawned more often: unconquerable deviator (freq bonus 21) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 15) The monster species that spawned more often: kickboxing lady (freq bonus 24) The monster species that spawned more often: undead doll mistress (freq bonus 18) The monster species that spawned more often: tatarigami (freq bonus 10) The monster species that spawned more often: Heike (freq bonus 15) The monster species that spawned more often: special mushroom (freq bonus 5) The monster species that spawned more often: intrinsic eating mimic (freq bonus 48) The monster species that spawned more often: bright white fungus (freq bonus 4) The monster species that spawned more often: nether gremlin (freq bonus 30) The monster species that spawned more often: Gerion (freq bonus 36) The monster species that spawned more often: manoeuvreing civil (freq bonus 40) The monster trait that was more common: monsters whose attacks do random things (freq bonus 12) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 5) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: complexest dashing The monster species that never randomly spawned: defogger encoded The monster species that never randomly spawned: giant wolf tick The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: lodgment buttoned The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: Anja's hugging boot The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: undead ego snake The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 28) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 23) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 10) Trap randomization happened for 1 in 13 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (130) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (transversal helmet) * skullcap (scuba helmet) * flack helmet (red helmet) * crystal helm (long-hair helmet) * mining helm (space helmet) * field helm (deformed helmet) * helm of safeguard (failuncap helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (racer gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (blue sneakers) * boots of safeguard (feelgood heels) Scrolls scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (PRINTING CONDEMNED THEIR DUMB MANS) scroll of standard id (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of greater mana restoration (SONIC VALHOG 3 AND KNUCKLES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.