Leeroy, lawful male redguardian Thalmor ----- |..@|##### |....,,,,# |..@|##### |...+ |...| ---+- [Leeroy the Concordate Agent] St10 Dx9 Co9 In16 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $9 HP25(25) Pw10(10) AC4 Exp1 T29 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You see here 9 gold pieces {0}. 9 gold pieces. You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed fireproof scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: hallu party You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 93% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: trident (turn 40) The following skill became untrainable if you tried to train it too early: missile weapons (turn 247) The following skill became untrainable after a while: two-weapon combat (turn 28931) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 117263) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30437 Monster spawn increase reached its maximum at turn 137509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2164512 The monster class that cannot be genocided was ogre The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: super enemy (freq bonus 10) The monster species that spawned more often: puttering recognized (freq bonus 10) The monster species that spawned more often: dinosaur (freq bonus 8) The monster species that spawned more often: elenette (freq bonus 4) The monster species that spawned more often: meara (freq bonus 5) The monster species that spawned more often: lightning lizard (freq bonus 28) The monster species that spawned more often: gargantuan beast (freq bonus 24) The monster species that spawned more often: ogre brigand thief (freq bonus 8) The monster species that spawned more often: tar golem (freq bonus 14) The monster species that spawned more often: magenta draconian (freq bonus 28) The monster species that spawned more often: nonsubscriber pretended (freq bonus 20) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 3) The monster species that spawned more often: giant pest insect (freq bonus 10) The monster species that spawned more often: wrong boomer (freq bonus 5) The monster species that spawned more often: Amy's foot (freq bonus 24) The monster species that spawned more often: mole man (freq bonus 12) The monster species that spawned more often: translucent warp fungus (freq bonus 18) The monster species that spawned more often: very old blue dragon (freq bonus 12) The monster species that spawned more often: blink fungus (freq bonus 12) The monster species that spawned more often: autobomb (freq bonus 9) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: zebra The monster species that never randomly spawned: rabid dingo The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: daygaunt The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: rebilling phosphatic The monster species that never randomly spawned: giant force ant The monster species that never randomly spawned: phantasm The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 13) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 32) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 28) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 15) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 54) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 5) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 1097 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1440 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (500) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (gray helmet) * skullcap (narrow helmet) * flack helmet (precious helmet) * crystal helm (engraved helmet) * mining helm (kitchen hat) * field helm (meso helmet) * helm of safeguard (orange visored helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (steel gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (calf-leather sandals) * boots of safeguard (rainbow boots) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (DISLEXIAPATER 2017) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (LIVING SALT SHAKER) * scroll of extra healing (23571113171923293137) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 9 points,