Leeroy, lawful male redguardian Thalmor ---+--- |.@...| |@....| |.....| |.....| |.....| ------- [Leeroy the Concordate Agent] St15 Dx6 Co8 In7 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: polymorph control You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Book drop chance was reduced to 98% Musable item generation frequency had a negative bias of 76% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 59% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable if you tried to train it too early: martial arts (turn 308) The following skill became untrainable after a while: javelin (turn 13806) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 58247) Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51567 Monster spawn increase reached its maximum at turn 89929 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1117399 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: elven turret (freq bonus 6) The monster species that spawned more often: harbour selenite (freq bonus 15) The monster species that spawned more often: overview horseplayer (freq bonus 9) The monster species that spawned more often: powerful blonde girl (freq bonus 12) The monster species that spawned more often: minotaur grandmaster (freq bonus 7) The monster species that spawned more often: brasher conscientiously (freq bonus 10) The monster species that spawned more often: claw bug (freq bonus 48) The monster species that spawned more often: lance bouncer (freq bonus 54) The monster species that spawned more often: petty jungle hunter (freq bonus 36) The monster species that spawned more often: hell slinger (freq bonus 30) The monster species that spawned more often: film vertex (freq bonus 84) The monster species that spawned more often: heat rose (freq bonus 10) The monster species that spawned more often: cave speeder (freq bonus 24) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 24) The monster species that spawned more often: death turret (freq bonus 36) The monster species that spawned more often: shard patch (freq bonus 15) The monster species that spawned more often: house ant (freq bonus 28) The monster species that spawned more often: crimson patch (freq bonus 15) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 30) The monster species that spawned more often: mutated undead potato (freq bonus 24) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 8) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: dwarven wrapmastah The monster species that never randomly spawned: EQ Katcher The monster species that never randomly spawned: space borloth The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 15) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 14) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: silver spell trap (freq bonus 2) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (326) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (crazy helmet) * skullcap (eternal helmet) * flack helmet (frequent helmet) * crystal helm (viking helmet) * mining helm (cold-blooded helmet) * field helm (meteoric helmet) * helm of safeguard (grimace helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (fencing gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (tightly fitting boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (TEMP USF UGIT) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (TRASH GRENINJA) scroll of standard id (KILL THE GMAN BUTCHER) scroll of cure (FRAUSCH) * scroll of extra healing (GENE FFS) * scroll of greater mana restoration (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.