Leeroy, lawful male redguardian Thalmor ------- .|...| ..@| #@+ --- [Leeroy the Concordate Agent] St8 Dx12 Co9 In6 Wi4 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 92% Food drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: searching (turn 858) The following skill became untrainable after a while: dart (turn 46962) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 19418) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80827 Monster spawn increase reached its maximum at turn 223118 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5977324 The monster class that cannot be genocided was nymph The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: party patch (freq bonus 24) The monster species that spawned more often: kobolt (freq bonus 30) The monster species that spawned more often: thighed photoengraver (freq bonus 20) The monster species that spawned more often: timelessly woolman (freq bonus 10) The monster species that spawned more often: snaga sapper (freq bonus 5) The monster species that spawned more often: fly golem (freq bonus 14) The monster species that spawned more often: energy force fungus (freq bonus 4) The monster species that spawned more often: living golden one (freq bonus 12) The monster species that spawned more often: quart recreation donated (freq bonus 10) The monster species that spawned more often: guardian beast (freq bonus 56) The monster species that spawned more often: drolem (freq bonus 6) The monster species that spawned more often: plunk seducing (freq bonus 12) The monster species that spawned more often: psychic monster (freq bonus 32) The monster species that spawned more often: infrared monster (freq bonus 14) The monster species that spawned more often: Bundle Nadja (freq bonus 14) The monster species that spawned more often: non-criminal (freq bonus 12) The monster species that spawned more often: baby lindworm (freq bonus 10) The monster species that spawned more often: mechanical juggernaut (freq bonus 10) The monster species that spawned more often: telephone dragon (freq bonus 15) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster species that never randomly spawned: demobilize windblown glycoside zeitgeist reprieved The monster species that never randomly spawned: Lemmy The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: wood wight The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: fat asshole The monster species that never randomly spawned: defiler The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: giant red mouse The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 22) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 17) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 49) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 6) Trap randomization happened for 1 in 798 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (329) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (radio helmet) * skullcap (brick helmet) * flack helmet (metal disk) * crystal helm (gas mask) * mining helm (orange visored helmet) * field helm (basin helmet) * helm of safeguard (speechpipe helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (cuddly gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (clunky heels) * boots of safeguard (combat boots) Scrolls scroll of healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (KICKINTHENUTS) * scroll of extra healing (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (MAYBE PROTECT FROM SERIOUS STATUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent Nexus escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.