Leeroy, lawful male redguardian Thalmor --------------- |.$..@..(.....| |....@........| |.............| ------.-------- [Leeroy the Concordate Agent] St9 Dx9 Co9 In8 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: glib combat You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 23 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 41% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 88% Tool drop chance was reduced to 89% Food drop chance was reduced to 85% Monster death drops spawned with only 87% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: firearms (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 986) The following skill became untrainable after a while: unicorn horn (turn 25674) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 61649) Sticky curses were more common by 20% Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60900 Monster spawn increase reached its maximum at turn 153165 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3738670 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: sand raider (freq bonus 8) The monster species that spawned more often: giant pink ant (freq bonus 64) The monster species that spawned more often: stalking sensei lichen (freq bonus 24) The monster species that spawned more often: quagga (freq bonus 30) The monster species that spawned more often: thorn stalk (freq bonus 7) The monster species that spawned more often: korean woman (freq bonus 16) The monster species that spawned more often: iron wolf (freq bonus 54) The monster species that spawned more often: bombsight hardheartedly cream overinsure constancy (freq bonus 72) The monster species that spawned more often: frozen tiger cub (freq bonus 16) The monster species that spawned more often: ether shifter (freq bonus 16) The monster species that spawned more often: bully (freq bonus 5) The monster species that spawned more often: elder kraken (freq bonus 18) The monster species that spawned more often: ice shard (freq bonus 18) The monster species that spawned more often: torchbearer (freq bonus 42) The monster species that spawned more often: long sinuous tentacle (freq bonus 36) The monster species that spawned more often: hungry spore (freq bonus 32) The monster species that spawned more often: wandering cactus (freq bonus 14) The monster species that spawned more often: real inferno hound (freq bonus 6) The monster species that spawned more often: beige growth (freq bonus 10) The monster species that spawned more often: The Invisible Man (freq bonus 28) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 8) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster species that never randomly spawned: strapping inaugurate The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: hindu gashed grill The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: acid beast The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: Olog-hai professor The monster species that never randomly spawned: rebuttoning ewing The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 24) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 15) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 20) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 29) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 8) Trap randomization happened for 1 in 419 traps Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having glib combat (0) You saw invisible You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (netradiation helmet) * skullcap (etched helmet) * flack helmet (anti-government helmet) * crystal helm (echo helmet) * mining helm (plumed helmet) * field helm (knowledgeable helmet) * helm of safeguard (tight helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (old gloves) * commander gloves (fingerless gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (failuncap shoes) * boots of safeguard (winter stilettos) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (VITIO PUS RO) scroll of phase door (DRAW WAT STUNT) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) * scroll of extra healing (OIL YOU ASSHOLE) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.