Leeroy, lawful male redguardian Thalmor ---------- ---------------------------- |........| |..........................|##---.<......| ####|-------.......-----------.|`,...........| ,, |?++|..|------.|..|(((|..af|,#|........---######### --.-|+++|..|.....|.|..|(((|..|_-,#-........|,,,,,,,,,,, -...|.. ||-|.._..|.-|--...|---0|,,-.--------,,######### |...-|---..|.....|....--|--....|,,,,,# #,,,,# -......%..[| ....|.......$.....|,#,,,# #,#### .......[/{.---.|--.{...........|,###,# #,# |...............................,# #,#####,# |...-|---...........-+---|--...|## #,#,,,,,# |..[|...|.%--..-..--| |...|...| #,#,##### |...|(((|..|.!.).[..| |%/!|---- #,#,# |...|.((|..|!%.|)|[.| |[($| #,#,# |...-----[.-----.---- ----| #,#,# |..........................| #,,,# ---------------------------- #,%## #### [Leeroy the enemy of Talos] St13 Dx15 Co12 In14 Wi10 Ch7 ThaRedMalLaw Min:7 $311 HP-10(123) Pw71(71) AC7 Exp11 T8202 Hun Latest messages The teasing nymph swings her long sword. The teasing nymph pretends to be friendly. The teasing nymph stole a glass ring {0}. The dungeon acoustics noticeably change. The hunter bee stings the saddled large cat. The hunter bee misses the saddled large cat. The saddled large cat misses the hunter bee. The gnome petrograph hits you! [-3 -> 46] The hunter bee zaps a wand of striking! The wand hits you! [-17 -> 29] You kill the teasing nymph! The hunter bee zaps a wand of striking! The wand hits you! [-8 -> 21] Warning: HP low! The hunter bee zaps a wand of striking! The wand hits you! You die... Final attributes You were piously aligned Your alignment was 43 Your max alignment was 43 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 45% Ring drop chance was reduced to 72% Potion drop chance was reduced to 93% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill became untrainable if you tried to train it too early: axe (turn 1053) The following skill became untrainable after a while: high heels (turn 58490) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 22366) Sticky curses were more common by 28% Number of artifacts generated was 3 Number of fake artifacts generated was 10 Monster spawn increase started at turn 18377 Monster spawn increase reached its maximum at turn 114788 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 930362 The monster class that cannot be genocided was ogre The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: space wasp (freq bonus 4) The monster species that spawned more often: freemason provincial grand master (freq bonus 24) The monster species that spawned more often: bluesman iffy (freq bonus 10) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 12) The monster species that spawned more often: intersperse ageing mediation (freq bonus 30) The monster species that spawned more often: spectral tyrannosaur (freq bonus 8) The monster species that spawned more often: Marleen (freq bonus 5) The monster species that spawned more often: dwarven ranger (freq bonus 32) The monster species that spawned more often: great shimmering dragon (freq bonus 14) The monster species that spawned more often: Gedad Death (freq bonus 9) The monster species that spawned more often: stiruth (freq bonus 21) The monster species that spawned more often: ping demon (freq bonus 6) The monster species that spawned more often: brain ooze (freq bonus 36) The monster species that spawned more often: master rainbow dragon (freq bonus 60) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 4) The monster species that spawned more often: doctrine sanguine (freq bonus 8) The monster species that spawned more often: black growth (freq bonus 15) The monster species that spawned more often: operand depreciatory (freq bonus 5) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 30) The monster species that spawned more often: strungler vine (freq bonus 10) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: vampire orc The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: midghost The monster species that never randomly spawned: octopode The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: treason foisting The monster species that never randomly spawned: Hirschah The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 25) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 35) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 19) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 1) Trap randomization happened for 1 in 53 traps Trap difficulty was increased by 87 Next attribute increase check would have come at turn 8932 Strength training was 50 Dexterity training was 50 Wisdom training was 31 Constitution training was 50 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were punished You had the following amount of cash stored in the bank: 133 You had not decided on your sexuality yet You were suffering from minor contamination. (131) You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 395 points of nutrition remaining You aggravated monsters You were riding your large cat You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 75% 20% b - polymorph 6 body 98% 23% c - insulate 2 protect 0% 68% d - random speed 3 chaos 0% 129% Techniques known in the end Name Level Status appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Not Ready(1410) invoke deity 11 R Prepared(0) dazzle 7X Prepared(0) ward against flame 2X Prepared(0) draw energy 2X Prepared(0) iron skin 2X Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) ranseur (hilted polearm) elven broadsword (runed broadsword) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (weeping helmet) * skullcap (covered helmet) * flack helmet (anachrononononaut helmet) * crystal helm (precious helmet) * mining helm (gas mask) * field helm (steel helmet) * helm of safeguard (yellow helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (fatal gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (radiant heels) * boots of safeguard (profiled boots) fumble boots (weapon light boots) shield of light (shiny shield) robe (orange robe) left-appendage gloves (concrete gloves) missing cloak (shell cloak) helm of beginner's luck (crested helmet) elven helm (runed helm) dwarvish cloak (hooded cloak) Scrolls scroll of mana (MEMELIKE) scroll of standard id (BYE BITCH) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of extra healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of greater mana restoration (CURSED GOLD DETECTION) scroll of teleportation (EY WHICH FAELLTEN YOU) scroll of healing (ANDOVA BEGARIN) scroll of charging (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of phase door (OUPH CHTHETHONIMEETHECHRINIA) scroll of proof weapon (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) Spellbooks spellbook of cause fear (impenetrable) spellbook of polymorph (perishable) spellbook of random speed (complementary) spellbook of insulate (posh) spellbook of blank paper (plain) Potions potion of oil (pink) potion of speed (opaque) potion of invisibility (cloudy) potion of levitation (cluster amaryllis) potion of water (clear) potion of extra healing (prickly ash) potion of fruit juice (lavender) potion of clairvoyance (yellow) potion of object detection (brown oolong tea) potion of blindness (essential) potion of gain level (coffee) potion of restore ability (smoky) Rings ring of warning (marriage) Wands wand of sleep (pixelated) wand of healing (maple) wand of striking (asymmetric) wand of wind (cast iron) wand of cold (gimmicky) wand of undead turning (chromatic) Tools tin whistle (whistle) large box (wooden box) wax candle (candle) chemistry set (box of obscure-looking glass devices) grappling hook (iron hook) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Voluntary challenges You eaten 51 times You eaten food with animal by-products 25 times You eaten meat 20 times You have communicated with the gods 23 times You never prayed to the gods You hit with a wielded weapon 516 times You killed 271 monsters You read items or engraved 41 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (89 of 160) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Master) (119 of 160) polymorphing [Unskilled] (max Expert) (8 of 20) devices [Unskilled] (max Expert) (22 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (5 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (108 of 160) two-weapon combat [Skilled] (max Expert) (227 of 540) riding [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (272 of 540) long sword [Unskilled] (max Expert) (14 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (53 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (61 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (10 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (95 of 160) matter spells [Unskilled] (max Expert) (0 of 20) [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (5 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (108 of 160) two-weapon combat [Skilled] (max Expert) (227 of 540) riding [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (272 of 540) long sword [Unskilled] (max Expert) (14 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (53 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (61 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (10 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (95 of 160) matter spells [Unskilled] (max Expert) (0 of 20)