Leeroy, lawful male redguardian Thalmor ------ |....| --..@.-- |...@..- --....-- |....| ------ [Leeroy the Concordate Agent] St14 Dx12 Co11 In10 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 83% chance Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 80% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 76% Monster death drops spawned with only 81% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable if you tried to train it too early: riding (turn 500) The following skill became untrainable after a while: chaos spells (turn 32805) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 30033) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45237 Monster spawn increase reached its maximum at turn 174747 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1822666 The monster class that cannot be genocided was lich The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 6) The monster species that spawned more often: stigmata okayed (freq bonus 30) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 96) The monster species that spawned more often: gnome battlemaster (freq bonus 48) The monster species that spawned more often: Korrupt Kop (freq bonus 14) The monster species that spawned more often: mental girl (freq bonus 60) The monster species that spawned more often: inka exterminator (freq bonus 9) The monster species that spawned more often: minor rat-man (freq bonus 72) The monster species that spawned more often: hummerhorn (freq bonus 18) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 15) The monster species that spawned more often: chaffinch nepotic (freq bonus 36) The monster species that spawned more often: samite feminized (freq bonus 18) The monster species that spawned more often: kaput dodge (freq bonus 20) The monster species that spawned more often: blood lord (freq bonus 14) The monster species that spawned more often: radiant deva (freq bonus 12) The monster species that spawned more often: hidden colony (freq bonus 42) The monster species that spawned more often: inertia troll (freq bonus 21) The monster species that spawned more often: deformed lizard (freq bonus 28) The monster species that spawned more often: irresistible stalk (freq bonus 56) The monster species that spawned more often: farao mummy (freq bonus 52) The monster species that spawned more often: sea ogre (freq bonus 78) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: magic beam The monster species that never randomly spawned: polue mummy The monster species that never randomly spawned: bulldog The monster species that never randomly spawned: outthink linker The monster species that never randomly spawned: bearded spirit The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: prophesier reediest The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: miniskirter The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 173) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 12) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 268 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (987) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (green bowel) * skullcap (padded helmet) * flack helmet (covered helmet) * crystal helm (brick helmet) * mining helm (precious helmet) * field helm (mechanical helmet) * helm of safeguard (visored helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (velvet gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (arcane boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (BORING BUT OPTIMAL) scroll of mana (POKE MONGO) scroll of phase door (MISSHAPEN SONICHU) scroll of standard id (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of cure (EN SNORING HEALTHITS LOWERED) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (FROTZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.