Leeroy, lawful male redguardian Thalmor ---------- # |........| .........| |...@@...+ ---------- [Leeroy the Concordate Agent] St8 Dx5 Co11 In7 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 180 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 322 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 442) The following skill became untrainable after a while: long sword (turn 25123) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 25787) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125698 Monster spawn increase reached its maximum at turn 173671 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 698299 The monster class that cannot be genocided was worm The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: negative god (freq bonus 14) The monster species that spawned more often: Janina's combat boot (freq bonus 54) The monster species that spawned more often: snore mold (freq bonus 7) The monster species that spawned more often: Judge Mortis (freq bonus 10) The monster species that spawned more often: kobold leader (freq bonus 14) The monster species that spawned more often: deep orc (freq bonus 12) The monster species that spawned more often: sadistic prostitute (freq bonus 48) The monster species that spawned more often: resignation distributive (freq bonus 10) The monster species that spawned more often: mirror sphere (freq bonus 15) The monster species that spawned more often: worker ant (freq bonus 14) The monster species that spawned more often: leprechaun groupie (freq bonus 16) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 24) The monster species that spawned more often: obsolescent rallier (freq bonus 28) The monster species that spawned more often: bassoon nonnavigable (freq bonus 18) The monster species that spawned more often: sewer rat (freq bonus 36) The monster species that spawned more often: uncultured vining (freq bonus 12) The monster species that spawned more often: space elf (freq bonus 14) The monster species that spawned more often: greener zombie (freq bonus 15) The monster species that spawned more often: velcro bitch (freq bonus 14) The monster species that spawned more often: Carmen (freq bonus 42) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 12) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8) The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: keg misinterpret The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: join xorn The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: ankou The monster species that never randomly spawned: eight-footed snake The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 20) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 17) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 369) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 38) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 17) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 13) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 15) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having psi resistance (0) You saw invisible You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (horned helmet) * skullcap (dream helmet) * flack helmet (failuncap helmet) * crystal helm (engraved helmet) * mining helm (echo helmet) * field helm (bug-tracking helmet) * helm of safeguard (rural helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (odd pair of gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (lolita boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (USER DEATH IMMINENT) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (CATACLYSM) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.