Leeroy, lawful male redguardian Thalmor ############################################################################## #....................................#.#.%...................................# #.........).........................#...#....................................# #.................................#..#%#.....................................# #...................................#...#....................................# #....................................#I#.....................................# #..............................}}}}}}}%}}}}}}}...............................# #............................}}}#####...#####}}}.............................# #...........................}}###...........###}}.........................`..# #....................#.#.#.#}##....%%.........##}#.#.#.#.....................# #..............(....#.#.#.#.}#.....(...........#}.#.#.#.#....................# #....................................._........^.............................# #...................#.# # #.}#.................#}.#.#.#.#....................# #....................# # # #}##...............##}#.#.#.#.....................# #...........................}}###........>..###}}. .......................# #<...........................}}}#####...##### }}.. ..........................# #..............................}}}}}};@}}}}}}}...............................# #....................................#.#.....................................# #...................................#.. #....................................# #....................................#.# ....................................# #...................................# . #....................................# [Leeroy the Heretic Hunter] St15 Dx11 Co12 In12 Wi9 Ch8 ThaRedMalLaw Dlvl:5 $0 HP32(85) Pw45(45) AC2 Exp7 T2454 Hld Latest messages Your elven mithril-coat blocks the eel-lizard's attack. The eel-lizard swings itself around you! # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) A mysterious force prevents you from phasing! Your elven mithril-coat blocks the eel-lizard's attack. (2x) Pick an object. ; a sea monster (eel-lizard, holding you, in water) (base level 5) [seen: normal vision, infravision] Accessing Pokedex entry for eel-lizard... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = -1, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 25. Resists petrification. Conveys petrification resistance. Big, genocidable, amphibious, carnivorous swimmer. May be eaten by vegetarians. Can be seen with infravision. Is a valid polymorph form. Attacks: 3d6, bite - ordinary physical touches - wraps around You miss the eel-lizard. (2x) You switch to your primary weapon. You hit the eel-lizard! Your hot boots deflect the eel-lizard's attack. Your elven mithril-coat deflects the eel-lizard's attack. You hit the eel-lizard! The eel-lizard bites you! [-7 -> 32] The eel-lizard pulls you into the water! Your burns disappear. The eel-lizard drowns you... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} n - a cursed +5 elven bow {12} o - an uncursed +0 orcish dagger {4} q - a blessed strongly greased +1 dart {0} v - an uncursed +0 orcish short sword (alternate weapon; not wielded) {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} t - an uncursed +0 pair of kicking boots (being worn) {8} Comestibles k - an uncursed porter lichen corpse {20} u - 2 uncursed tripe rations {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 2 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed greased scroll of standard id {0} j - an uncursed scroll of cure {0} m - an uncursed finalized scroll of proof weapon {0} r - a blessed scroll of stinking cloud {0} Wands l - a cursed wand of extra healing (0:11) {0} Tools p - an uncursed large box {800} Contents of the large box: an uncursed finalized spellbook of cure confusion (0:2) {0} an uncursed rustproof +0 banded mail {160} 3 uncursed +0 orcish spears {36} 113 gold pieces {0} an uncursed +0 orcish ring mail {100} 27 cursed -4 bullets {0} an uncursed +0 orcish dagger {4} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 444 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 70% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 90% Wand drop chance was reduced to 70% Potion drop chance was reduced to 79% Tool drop chance was reduced to 92% Food drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 36) The following skill became untrainable if you tried to train it too early: trident (turn 13) The following skill became untrainable after a while: attack spells (turn 57286) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 44703) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 120150 Monster spawn increase reached its maximum at turn 204594 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1421928 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 60) The monster species that spawned more often: dehumidifying bike (freq bonus 42) The monster species that spawned more often: stoergenoise (freq bonus 108) The monster species that spawned more often: consul (freq bonus 48) The monster species that spawned more often: headier intercept (freq bonus 60) The monster species that spawned more often: eight of clubs (freq bonus 66) The monster species that spawned more often: macho odyssey (freq bonus 14) The monster species that spawned more often: statue golem (freq bonus 32) The monster species that spawned more often: Eden (freq bonus 20) The monster species that spawned more often: subliming affably sprint (freq bonus 30) The monster species that spawned more often: multi-hued warp fungus (freq bonus 88) The monster species that spawned more often: black patch (freq bonus 24) The monster species that spawned more often: furloughing phlox (freq bonus 56) The monster species that spawned more often: bygone klieg (freq bonus 32) The monster species that spawned more often: phaser fungus (freq bonus 30) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 48) The monster species that spawned more often: sierran nulled (freq bonus 24) The monster species that spawned more often: toxic warp patch (freq bonus 40) The monster species that spawned more often: dwarf (freq bonus 18) The monster species that spawned more often: exotism afoot (freq bonus 24) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 5) The monster trait that was more common: monsters who attack with antimatter (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: yellow troll The monster species that never randomly spawned: baron of hell The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: swivelling erythromycin colluvium childlike wiser achromatic The monster species that never randomly spawned: Aee The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: techno growth The monster species that never randomly spawned: sentimentalist roamed The monster species that never randomly spawned: nine of diamonds The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 77) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 6) Trap randomization happened for 1 in 958 traps Trap difficulty was increased by 99 Next attribute increase check would have come at turn 4000 Strength training was 23 Dexterity training was 37 Wisdom training was 18 Constitution training was 40 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1922 points of nutrition remaining You were held by an eel-lizard You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 84% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Not Ready(2387) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (silk helmet) * skullcap (netradiation helmet) * flack helmet (gas mask) * crystal helm (etheric helmet) * mining helm (wok-shaped helmet) * field helm (radio helmet) * helm of safeguard (complete helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (clumsy gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (hugging boots) * boots of safeguard (high iron boots) kicking boots (hot boots) Scrolls scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (LETS KEEP THIS TO WASHSELVES) scroll of standard id (SMOKING KILLS) scroll of cure (MICRODOLLAROFT) * scroll of extra healing (LUXUS MODA) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) scroll called taming (WHATWASTHATONLY) scroll of proof weapon (CONVICT PATCH) scroll of stinking cloud (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Spellbooks spellbook of cure confusion (dripping) Potions potion of speed (peppermint) potion of gain level (clotted blood) potion of sleeping (milky) Wands wand of extra healing (acoustic) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 15 times You eaten meat 14 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 60 times You killed 54 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (28 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (9 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (44 of 160) two-weapon combat [Basic] (max Expert) (49 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...