Leeroy, lawful male albae Mahou Shoujo ----+-- |.....| |.@...| |@..# |.....+ ------- [Leeroy the Schoolkid] St13 Dx5 Co10 In3 Wi14 Ch20 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw5(12) AC5 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. spellbook of ice beam - This is a spellbook. Color: magenta. Material: paper. Appearance: salient. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell shoots cold ice at enemies to damage and slow them. You fail to cast the spell correctly. (2x) Marija swings her soft girl sneaker at the jackal. Marija misses the jackal. Marija hits the jackal. The jackal is killed! You kill the jackal! Marija eats a jackal corpse {300}. "resist sleep!" You no longer feel tired. Marija eats a jackal corpse {300}. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: manaleech You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 73% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) The following skill became untrainable if you tried to train it too early: short sword (turn 391) The following skill became untrainable after a while: spirituality (turn 35729) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 27231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8640 Monster spawn increase reached its maximum at turn 60296 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9495612 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: laser eye (freq bonus 6) The monster species that spawned more often: yellow star (freq bonus 36) The monster species that spawned more often: wraith shaman (freq bonus 12) The monster species that spawned more often: black reaver (freq bonus 5) The monster species that spawned more often: star laser (freq bonus 9) The monster species that spawned more often: dolgsman hunter (freq bonus 4) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 20) The monster species that spawned more often: cancellator (freq bonus 8) The monster species that spawned more often: theme lion (freq bonus 20) The monster species that spawned more often: acid sphere (freq bonus 4) The monster species that spawned more often: elf battlemaster (freq bonus 2) The monster species that spawned more often: copper dragon bat (freq bonus 8) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 8) The monster species that spawned more often: relinquisher shelving (freq bonus 6) The monster species that spawned more often: vice (freq bonus 8) The monster species that spawned more often: bitted sweatiest (freq bonus 20) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 24) The monster species that spawned more often: Sabine (freq bonus 18) The monster species that spawned more often: volcanic grue (freq bonus 5) The monster species that spawned more often: sulfur spore (freq bonus 32) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: tuna The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: survey recreation travel The monster species that never randomly spawned: statable salamander equilibrate The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 23) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 9) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 43) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 1) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) Your chance to block was 22% You had 1489 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (500) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 32% 200% b - ice beam 8 matter 100% 700% c - resist sleep 1 protect 28% 210% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor high boots (jackboots) elven shield (blue and green shield) Scrolls scroll of healing (DEBT) scroll of mana (XA 35) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (FNORD) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of extra healing (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of greater mana restoration (RACE RECORD BREAK) Spellbooks spellbook of chemistry (leveled) spellbook of ice beam (salient) spellbook of resist sleep (copper) Wands wand of striking (patterned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing stone (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (21 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 4 points,