Leeroy, lawful male redguardian Thalmor -+----------- |...........| |...........| |...........| |...........+ |....@......| |..@......... ------ .....| ------ [Leeroy the Concordate Agent] St18/02 Dx11 Co11 In8 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (redguardian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 21% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 84% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: attack spells (turn 274) The following skill became untrainable if you tried to train it too early: divination spells (turn 108) The following skill became untrainable after a while: two-weapon combat (turn 24319) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 47821) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71514 Monster spawn increase reached its maximum at turn 208644 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 613088 The monster class that cannot be genocided was vampire The monster class that was spawned more often: mummy (freq bonus 7) The monster species that spawned more often: eastern ogre (freq bonus 8) The monster species that spawned more often: xemul (freq bonus 26) The monster species that spawned more often: poison arising own (freq bonus 52) The monster species that spawned more often: flaming skull (freq bonus 10) The monster species that spawned more often: werestalker (freq bonus 36) The monster species that spawned more often: vapor grue (freq bonus 18) The monster species that spawned more often: slug (freq bonus 24) The monster species that spawned more often: royal gnome (freq bonus 36) The monster species that spawned more often: queevolt (freq bonus 10) The monster species that spawned more often: labyrinth trapper (freq bonus 30) The monster species that spawned more often: vacuum mushroom (freq bonus 10) The monster species that spawned more often: secluded warp fungus (freq bonus 18) The monster species that spawned more often: cerulean ogre (freq bonus 44) The monster species that spawned more often: undead spore (freq bonus 27) The monster species that spawned more often: tanked elephant (freq bonus 80) The monster species that spawned more often: 4chan horse (freq bonus 72) The monster species that spawned more often: democratizing refrozen (freq bonus 9) The monster species that spawned more often: sailcloth drenching (freq bonus 27) The monster species that spawned more often: ghost beamer (freq bonus 12) The monster species that spawned more often: COM2COM (freq bonus 11) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: full-plated lich The monster species that never randomly spawned: inka The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: cuspidal pithed The monster species that never randomly spawned: interplay stropping thruster The monster species that never randomly spawned: |>FAR@@q-' The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: bombast pronouncement pluto contributory The monster species that never randomly spawned: psi laser The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 19) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 7) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 714 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (146) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (arduous helmet) * skullcap (echo helmet) * flack helmet (orange visored helmet) * crystal helm (long-hair helmet) * mining helm (meso helmet) * field helm (dream helmet) * helm of safeguard (precious helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (tightly fitting gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (doctor claw boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (JOKEMON HOEDOWN) scroll of mana (FAT PINK BLOB) scroll of phase door (ASCHELIDONETH BATHARIBATH) scroll of standard id (REVERTREVERTREVERT IT IN RUSSIACK) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of greater mana restoration (CLONE MONSTER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.