Leeroy, lawful male redguardian Thalmor ---+---- |....@.| |.....@| |......| |......| -------- [Leeroy the Concordate Agent] St7 Dx11 Co13 In9 Wi16 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 85% Tool drop chance was reduced to 63% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: matter spells (turn 207) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1032) The following skill became untrainable after a while: searching (turn 13064) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 26831) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69822 Monster spawn increase reached its maximum at turn 120611 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2117276 The monster class that cannot be genocided was ogre The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: spike mold (freq bonus 36) The monster species that spawned more often: scrag (freq bonus 6) The monster species that spawned more often: formula 1 champion (freq bonus 72) The monster species that spawned more often: nohoho (freq bonus 30) The monster species that spawned more often: darkest thief (freq bonus 60) The monster species that spawned more often: leachy railroading endothermic (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Master (freq bonus 24) The monster species that spawned more often: uncommon lanolin brawniest disaffecting deoxidization (freq bonus 3) The monster species that spawned more often: adventurer force patch (freq bonus 24) The monster species that spawned more often: tortured traitor (freq bonus 20) The monster species that spawned more often: bespangling hilled (freq bonus 10) The monster species that spawned more often: unabsorbed wiglet (freq bonus 30) The monster species that spawned more often: psi ray (freq bonus 16) The monster species that spawned more often: academic dudish (freq bonus 8) The monster species that spawned more often: brown warp fungus (freq bonus 15) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 8) The monster species that spawned more often: blood seraphon (freq bonus 32) The monster species that spawned more often: kalashnikov wall (freq bonus 12) The monster species that spawned more often: gang scholar (freq bonus 8) The monster species that spawned more often: tsuchinoko (freq bonus 60) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: wild hild The monster species that never randomly spawned: moldy force fungus The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: Officer Elena The monster species that never randomly spawned: megavolt suable The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: Sheorogath The monster species that never randomly spawned: singing happy drunk The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 22) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 20) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 32) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Trap randomization happened for 1 in 982 traps Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (477) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (mechanical helmet) * skullcap (arduous helmet) * flack helmet (space helmet) * crystal helm (cone-shaped helmet) * mining helm (wok-shaped helmet) * field helm (silk helmet) * helm of safeguard (tasseled helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (yellow gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (wedge boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (ADA ILIKET) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (SUDO ROOT) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (USED IT FALLED BUT ELF HEAL NEXT) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.