Leeroy, lawful male yokuda Thalmor -.----- |.....| |@..... |.@¯..| ------- [Leeroy the Concordate Agent] St9 Dx6 Co8 In4 Wi10 Ch9 ThaYokMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 66% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 7) The following skill became untrainable if you tried to train it too early: axe (turn 26) The following skill became untrainable after a while: elemental spells (turn 15736) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56898) Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75342 Monster spawn increase reached its maximum at turn 211222 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2217156 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: spike crasher (freq bonus 4) The monster species that spawned more often: platinum mold (freq bonus 4) The monster species that spawned more often: snark (freq bonus 6) The monster species that spawned more often: blank force fungus (freq bonus 4) The monster species that spawned more often: great inertia wyrm (freq bonus 9) The monster species that spawned more often: random cortex (freq bonus 12) The monster species that spawned more often: obviating telegraphically (freq bonus 24) The monster species that spawned more often: mongbat (freq bonus 18) The monster species that spawned more often: stealer permamimic (freq bonus 9) The monster species that spawned more often: mycobacterium grunter (freq bonus 16) The monster species that spawned more often: Juiblex (freq bonus 30) The monster species that spawned more often: malkuth sephirah (freq bonus 9) The monster species that spawned more often: Unfair Archon (freq bonus 6) The monster species that spawned more often: spike piercer (freq bonus 4) The monster species that spawned more often: shoaly mamma (freq bonus 9) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 5) The monster species that spawned more often: kappa wizard (freq bonus 27) The monster species that spawned more often: real venom turret (freq bonus 5) The monster species that spawned more often: white seraphon (freq bonus 24) The monster species that spawned more often: pinned drolly (freq bonus 24) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 9) The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: company indecipherable The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: maia The monster species that never randomly spawned: snake woman The monster species that never randomly spawned: probe mushroom The monster species that never randomly spawned: soldier nymph The monster species that never randomly spawned: mum The monster species that never randomly spawned: internet man The monster species that never randomly spawned: Keystone Kop The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 16) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 17) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 63) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 55) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 13) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 12) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 51) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Trap randomization happened for 1 in 554 traps Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (329) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (black helmet) * skullcap (netradiation helmet) * flack helmet (covered helmet) * crystal helm (aluminium helmet) * mining helm (golden helmet) * field helm stone (rubynus helmet) * helm of safeguard (radio helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (digger gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (hugging boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (CHUTZPAH) scroll of standard id (OIL YOU ASSHOLE) scroll of cure (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of extra healing (STUPIDAMY) * scroll of greater mana restoration (2018 SLEX WORLD CHAMPION IS TARIRU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.