Leeroy, lawful male redguardian Thalmor ----- |.$$. |.@.| |r@.| ....| |(... ----- [Leeroy the Concordate Agent] St7 Dx7 Co10 In7 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP24(25) Pw10(10) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. The scavenger kicks you! [-1 -> 24] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 99% Armor drop chance was reduced to 78% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 81) The following skill became untrainable if you tried to train it too early: techniques (turn 206) The following skill became untrainable after a while: general combat (turn 5902) The following skill couldn't be trained before a certain turn number is reached: lance (turn 17589) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14221 Monster spawn increase reached its maximum at turn 142501 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 775319 The monster class that cannot be genocided was turret The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: pink mushroom (freq bonus 18) The monster species that spawned more often: slow colony (freq bonus 8) The monster species that spawned more often: tapicoa pudding (freq bonus 14) The monster species that spawned more often: rudder pictorially (freq bonus 44) The monster species that spawned more often: ancient evil dragon (freq bonus 30) The monster species that spawned more often: amnesia colony (freq bonus 88) The monster species that spawned more often: cursed spirit (freq bonus 30) The monster species that spawned more often: lurker below (freq bonus 32) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 18) The monster species that spawned more often: teacher (freq bonus 9) The monster species that spawned more often: grain vortex (freq bonus 14) The monster species that spawned more often: found soul (freq bonus 36) The monster species that spawned more often: deep lava drowning fish (freq bonus 20) The monster species that spawned more often: flying girl (freq bonus 27) The monster species that spawned more often: faithfully plainclothesman (freq bonus 72) The monster species that spawned more often: broad lich (freq bonus 28) The monster species that spawned more often: trap growth (freq bonus 14) The monster species that spawned more often: wind force fungus (freq bonus 21) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 8) The monster species that spawned more often: garbanzo dinkier (freq bonus 32) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: noisy turret The monster species that never randomly spawned: dark missingno The monster species that never randomly spawned: big wraith The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: file read error The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: irrigate mescaline The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 59) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 1264 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (352) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit stone (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (red helmet) * skullcap (green bowel) * flack helmet (guzzle helmet) * crystal helm (tasseled helmet) * mining helm (hydra helmet) * field helm stone (rubynus helmet) * helm of safeguard (arduous helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (mirrored gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (doctor claw boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of mana (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of phase door (TLON UQBAR) scroll of standard id (ODER MOTHERATOR) scroll of cure (SUDDENLY THE ALTAR VANISHES) * scroll of extra healing (ANGULAR SIGN) * scroll of greater mana restoration (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.