Leeroy, lawful male redguardian Thalmor ----- .@..- |@..| |...| --+-- [Leeroy the Concordate Agent] St6 Dx7 Co13 In13 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: invisibility You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 81% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: dagger (turn 52) The following skill became untrainable if you tried to train it too early: pick-axe (turn 24) The following skill became untrainable after a while: chaos spells (turn 46470) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 36194) Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16086 Monster spawn increase reached its maximum at turn 75279 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 455535 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: wall monster (freq bonus 5) The monster species that spawned more often: Zappa the Possessed (freq bonus 21) The monster species that spawned more often: cursed mushroom (freq bonus 8) The monster species that spawned more often: weary-looking traveler (freq bonus 21) The monster species that spawned more often: friendly ghost (freq bonus 40) The monster species that spawned more often: giant brass frog (freq bonus 14) The monster species that spawned more often: hc destroyer (freq bonus 7) The monster species that spawned more often: phantom fungus (freq bonus 28) The monster species that spawned more often: cornflake zombie (freq bonus 160) The monster species that spawned more often: Elisabeth (freq bonus 6) The monster species that spawned more often: supreme orc warlord (freq bonus 24) The monster species that spawned more often: drive train (freq bonus 18) The monster species that spawned more often: greater plasma elemental (freq bonus 8) The monster species that spawned more often: komodo dragon (freq bonus 36) The monster species that spawned more often: dark gray mushroom (freq bonus 21) The monster species that spawned more often: warbot (freq bonus 20) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 40) The monster species that spawned more often: really dangerous force patch (freq bonus 42) The monster species that spawned more often: unfriendly caboose (freq bonus 21) The monster species that spawned more often: petty movanic deva (freq bonus 24) The monster species that spawned more often: white dragon worm (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: antimatter patch The monster species that never randomly spawned: fisher deprogrammer overspreading The monster species that never randomly spawned: timber golem The monster species that never randomly spawned: grafting assailed The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: reaper warp patch The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: prick spore The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 20) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 132) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 19) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 3) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 28) Trap randomization happened for 1 in 716 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (gray helmet) * skullcap (complete helmet) * flack helmet (meso helmet) * crystal helm (scuba helmet) * mining helm (gas mask) * field helm (dream helmet) * helm of safeguard (aluminium helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (padded gloves) * commander gloves (polnish gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (persian boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (BOEHMIMIC) scroll of mana (HONNI SOIT QUI MAL Y PENSE) scroll of phase door (ABABILA) scroll of standard id (CANT FIND O ID) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.