Leeroy, lawful male albae Mason --------------- |............$| |....@........| |.....d.......| -------.------- [Leeroy the Bricklayer] St7 Dx13 Co6 In8 Wi5 Ch5 MasAlbMalLaw Dlvl:1 $0 HP22(22) Pw9(9) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mason. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (albae mason called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (3x) Creates grave walls on the eight squares surrounding you, as long as those squares are open floor tiles. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 53% Armor drop chance was reduced to 84% Food drop chance was reduced to 90% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: lance (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 3190) The following skill became untrainable after a while: dart (turn 25847) The following skill couldn't be trained before a certain turn number is reached: mace (turn 38847) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34891 Monster spawn increase reached its maximum at turn 117461 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1883124 The monster class that cannot be genocided was mimic The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: giant polar bear (freq bonus 84) The monster species that spawned more often: mega puma (freq bonus 36) The monster species that spawned more often: elusive xorn wizard (freq bonus 16) The monster species that spawned more often: almhug (freq bonus 18) The monster species that spawned more often: eroticity queen (freq bonus 12) The monster species that spawned more often: metal slime (freq bonus 30) The monster species that spawned more often: q{yKNR[Ld8)CaBAo| (freq bonus 10) The monster species that spawned more often: poison prince (freq bonus 24) The monster species that spawned more often: giant silver dragonfly (freq bonus 18) The monster species that spawned more often: ropily roebuck (freq bonus 36) The monster species that spawned more often: colluded force patch (freq bonus 54) The monster species that spawned more often: protected white unicorn (freq bonus 40) The monster species that spawned more often: incapable male nurse (freq bonus 42) The monster species that spawned more often: accelerando motorizing (freq bonus 24) The monster species that spawned more often: amiable soul (freq bonus 63) The monster species that spawned more often: gray colony (freq bonus 20) The monster species that spawned more often: manoeuvering glyceraldehyde (freq bonus 24) The monster species that spawned more often: cursing eye (freq bonus 48) The monster species that spawned more often: The Borshin (freq bonus 19) The monster species that spawned more often: vacuum fungus (freq bonus 60) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters that can fly (freq bonus 9) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster species that never randomly spawned: bright blue missingno The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: martial artist The monster species that never randomly spawned: nice girl The monster species that never randomly spawned: giant owl The monster species that never randomly spawned: devoted terrier The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: deep fiend The monster species that never randomly spawned: pathologic nondiscriminating The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 18) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 150) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 11) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 16) Trap randomization happened for 1 in 481 traps Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) Scrolls scroll of lockout (STUPIDAMY) scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of phase door (MUCH THEEF VERY ROCK) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (ETADPU CIMOC) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (PSINA PSINA KRADIDA PSIOMOIPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.