Leeroy, lawful female albae Doll Mistress ------- |...@@. |.....| |.....| |.....| |.....| |.....| |.....| |.....| |.....| ------- [Leeroy the Puppet Trainer] St11 Dx11 Co6 In15 Wi8 Ch8 DolAlbFemLaw Dlvl:1 $0 HP22(22) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The victorian underwear shapes your figure, but it isn't very practical to fight in. You are lucky! Full moon tonight. worm tooth - This is a weapon. Color: white. Material: mysterious. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A crappy knife that can be turned into a very powerful knife if enchanted. It can be thrown. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 96% Armor drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 2) The following skill became untrainable if you tried to train it too early: lance (turn 649) The following skill became untrainable after a while: protection spells (turn 83669) The following skill couldn't be trained before a certain turn number is reached: mace (turn 69012) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70073 Monster spawn increase reached its maximum at turn 120375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1156068 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: void mushroom (freq bonus 16) The monster species that spawned more often: spritzer (freq bonus 28) The monster species that spawned more often: fellowed preregistration (freq bonus 5) The monster species that spawned more often: fast zuubie (freq bonus 24) The monster species that spawned more often: Mister Also Matte (freq bonus 21) The monster species that spawned more often: baur (freq bonus 16) The monster species that spawned more often: totalism associating (freq bonus 16) The monster species that spawned more often: gray wolf (freq bonus 60) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 14) The monster species that spawned more often: white shark (freq bonus 30) The monster species that spawned more often: dream sphere (freq bonus 20) The monster species that spawned more often: yellow icky thing (freq bonus 36) The monster species that spawned more often: mist man (freq bonus 8) The monster species that spawned more often: rust vortex (freq bonus 10) The monster species that spawned more often: dear deer lady (freq bonus 56) The monster species that spawned more often: reportage wiry (freq bonus 24) The monster species that spawned more often: Revier (freq bonus 48) The monster species that spawned more often: animated atsuzoko boot (freq bonus 24) The monster species that spawned more often: hitec fungus (freq bonus 12) The monster species that spawned more often: icyorn (freq bonus 40) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: chromium veiny disrespect The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: digging nymph The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: neurophysiological unintellectual chomping The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: cradled imbedded The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 20) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 19) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 24) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 19) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 103) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 1) Trap randomization happened for 1 in 328 traps Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (dark) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (ESPECIALLY WITH HIGH HEELS) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (PENIS MASTURBATION) Spellbooks spellbook of chemistry (ancient) spellbook of detect food (unseen) Potions potion of invisibility (cyan) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.