Leeroy, lawful male tumblrer Fencer ---.- |...| |...| ....- +.@)| ||..| ----8 [Leeroy the Alcor] St7 Dx7 Co7 In7 Wi10 Ch6 FenTumMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC7 Exp2 T10 Brn Stn Latest messages What do you want to drop? [a-k or ?*] You drop 5 uncursed +0 daggers {20}. b - 5 uncursed +0 daggers {20}. # Allows you to set a different secondary weapon, but only if you're not currently dual-wielding. If you're a master at dual-wielding, this even lets you skip potential bad effects that wielding the weapon would give you. Use this technique? [yn] (n) What do you want to put into your swap weapon slot? [a-k or ?*] You begin two-weapon combat. The ordinator called Andragil the battler thrusts his elven short sword at the chipmunk. The ordinator called Andragil the battler hits the chipmunk. The chipmunk is killed! You miss the minighost. (2x) You hit the ordinator called Andragil the battler! You kill poor ordinator called Andragil the battler! Welcome to experience level 2. You hear the rumble of distant thunder... What do you want to eat? [ef or ?*,] Blecch! Rotten food! You feel like you're on fire! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 49 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 74% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 66% Food drop chance was reduced to 79% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 99) The following skill became untrainable if you tried to train it too early: chaos spells (turn 588) The following skill became untrainable after a while: bare-handed combat (turn 42764) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 28208) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55432 Monster spawn increase reached its maximum at turn 293272 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2736570 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: trap-installing dragon (freq bonus 20) The monster species that spawned more often: Infested Bralani (freq bonus 40) The monster species that spawned more often: type of ice block (freq bonus 14) The monster species that spawned more often: sputum dissepimental bilking paver reposition (freq bonus 32) The monster species that spawned more often: rusty permamimic (freq bonus 48) The monster species that spawned more often: mirror vortex (freq bonus 18) The monster species that spawned more often: Mother Hydra (freq bonus 12) The monster species that spawned more often: big vulture (freq bonus 18) The monster species that spawned more often: imposter mortally (freq bonus 7) The monster species that spawned more often: werekraken (freq bonus 20) The monster species that spawned more often: sustainment faultlessly (freq bonus 14) The monster species that spawned more often: ekatoson (freq bonus 15) The monster species that spawned more often: contradictive discontinuity (freq bonus 36) The monster species that spawned more often: nightly warp fungus (freq bonus 15) The monster species that spawned more often: mirkwood wolf (freq bonus 6) The monster species that spawned more often: forgotten beam (freq bonus 10) The monster species that spawned more often: hedgehog (freq bonus 18) The monster species that spawned more often: Girtab (freq bonus 18) The monster species that spawned more often: hellfire orb (freq bonus 12) The monster species that spawned more often: mine vampire (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: reconciliator longship The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: meuniere immortally recoloring incoherently intermediatory The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: romancer eof The monster species that never randomly spawned: m1 to m100 The monster species that never randomly spawned: black poison The monster species that never randomly spawned: kroncopotaca The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 30) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 18) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 1) Trap randomization happened for 1 in 563 traps Next attribute increase check would have come at turn 424 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were stunned (0) You were burned (10) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having psi resistance (0) You had 1665 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) disarm 2 O Prepared(0) swap weapon 2 O Not Ready(1294) time stop 2 O Prepared(0) shopping queen 2 O Prepared(0) beauty charm 2 O Prepared(0) energy conservation 2 O Prepared(0) wild slashing 2 O Prepared(0) absorber shield 2 O Prepared(0) psycho force 2 O Prepared(0) surrender or die 2 O Prepared(0) perilous whirl 2 O Prepared(0) kick in the nuts 2 O Prepared(0) disarming kick 2 O Prepared(0) steady hand 2 O Prepared(0) intrinsic sacrifice 2 O Prepared(0) soften target 2 O Prepared(0) powerful aura 2 O Prepared(0) escrobism 2 O Prepared(0) pirate brothering 2 O Prepared(0) no-hands curse 2 O Prepared(0) high-heeled sneakers 2 O Prepared(0) form choice 2 O Prepared(0) star digging 2 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (padded helmet) * skullcap (post-nuclear helmet) * flack helmet (ruined helmet) * crystal helm (echo helmet) * mining helm (steel helmet) * field helm (narrow helmet) * helm of safeguard (yellow helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (old gloves) * commander gloves (steel gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (living boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (EPSTEST EPS) scroll of standard id (IGNITE IGNITION IMMOLATION) scroll of cure (BLUE SCREEN OF DEATH) * scroll of extra healing (SPORKHACK ASCENSION) * scroll of greater mana restoration (ELL HUROZUNTEL WHOTISPECI) Rings ring of increase accuracy (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Master] (max Master) (12800 of 25000) general combat [Master] (max Master) (12800 of 25000) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Master] (max Master) (12800 of 25000) devices [Expert] (max Expert) (5400 of 12800) techniques [Master] (max Master) (12802 of 25000) sexy flats [Master] (max Master) (12800 of 25000) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Master] (max Master) (12800 of 25000) form V (Djem So) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Master] (max Master) (12800 of 25000) two-weapon combat [Master] (max Master) (12800 of 25000) Weapon Skills dagger [Master] (max Master) (12801 of 25000) short sword [Master] (max Master) (12800 of 25000) broadsword [Master] (max Master) (12800 of 25000) long sword [Master] (max Master) (12800 of 25000) two-handed sword [Master] (max Master) (12800 of 25000) scimitar [Master] (max Master) (12800 of 25000) saber [Master] (max Master) (12800 of 25000) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 128 points,