Leeroy, lawful male argonian Poison Mage --|---+- .......| |F@....| ....:..| -------- [Leeroy the Poison Mixer] St8 Dx6 Co7 In12 Wi10 Ch5 PoiArgMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 174 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 298 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 53% Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 507) The following skill became untrainable after a while: polearms (turn 44970) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38079) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34010 Monster spawn increase reached its maximum at turn 383390 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 672006 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: foul crow (freq bonus 20) The monster species that spawned more often: greuvenene (freq bonus 24) The monster species that spawned more often: free draconian (freq bonus 54) The monster species that spawned more often: mad zhar (freq bonus 64) The monster species that spawned more often: newsgroup lady (freq bonus 16) The monster species that spawned more often: draugr zombie (freq bonus 18) The monster species that spawned more often: petty dark shape (freq bonus 11) The monster species that spawned more often: party patch (freq bonus 36) The monster species that spawned more often: thorn growth (freq bonus 48) The monster species that spawned more often: flying water demon (freq bonus 12) The monster species that spawned more often: alpha who wolf (freq bonus 8) The monster species that spawned more often: green giant (freq bonus 30) The monster species that spawned more often: shadow shape (freq bonus 48) The monster species that spawned more often: null stalk (freq bonus 7) The monster species that spawned more often: megavolt suable (freq bonus 27) The monster species that spawned more often: icy light (freq bonus 18) The monster species that spawned more often: orc of the ages of stars (freq bonus 12) The monster species that spawned more often: darkness thief (freq bonus 16) The monster species that spawned more often: lesser moloch (freq bonus 12) The monster species that spawned more often: hairy patch (freq bonus 16) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: pleaser swimmy The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: airmailing chromospheric The monster species that never randomly spawned: fetish shaman The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: memo colony The monster species that never randomly spawned: hateable unreconciled The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: evil warp patch The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 31) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 29) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 3) Trap randomization happened for 1 in 190 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (woven cloak) Scrolls scroll of magic mapping (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Spellbooks spellbook of confuse monster (hardcover) spellbook of protection (visaged) spellbook of cure blindness (stapled) spellbook of poison blast (dark blue) Potions potion of gain energy (substitute) Rings ring of protection from shape changers (jasper) Wands wand of poison (elysium) wand of venom scattering (mistletoe) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.