Leeroy, lawful male albae Ice Mage --.---- --- |(.@......+ |...d.....| |.......... ----------- [Leeroy the Cooler] St9 Dx9 Co9 In18 Wi10 Ch8 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # You miss the werefox. You kill the werefox! The winter wolf cub drops an egg {0}. The winter wolf cub eats a werefox corpse {1450}. You see here an egg {0}. q - an egg {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 221 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 22% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: javelin (turn 5) The following skill became untrainable if you tried to train it too early: knife (turn 1785) The following skill became untrainable after a while: general combat (turn 20062) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 43956) Heavy curses were more common by 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37132 Monster spawn increase reached its maximum at turn 93436 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1483250 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: festooning khalif (freq bonus 21) The monster species that spawned more often: skylab renegade (freq bonus 18) The monster species that spawned more often: gnarled fly (freq bonus 18) The monster species that spawned more often: gnome on crack (freq bonus 16) The monster species that spawned more often: master nalfeshnee (freq bonus 3) The monster species that spawned more often: mexorn (freq bonus 5) The monster species that spawned more often: bloodseeker (freq bonus 12) The monster species that spawned more often: Health (freq bonus 10) The monster species that spawned more often: High-elf rogue (freq bonus 15) The monster species that spawned more often: jade monk (freq bonus 36) The monster species that spawned more often: silver mushroom patch (freq bonus 8) The monster species that spawned more often: duergar king (freq bonus 16) The monster species that spawned more often: half-troll (freq bonus 10) The monster species that spawned more often: gnome lady (freq bonus 14) The monster species that spawned more often: spike penetrator (freq bonus 144) The monster species that spawned more often: grrr-lin (freq bonus 3) The monster species that spawned more often: real vibration hound (freq bonus 9) The monster species that spawned more often: dancing girl (freq bonus 48) The monster species that spawned more often: Spread Archon (freq bonus 14) The monster species that spawned more often: blue-green colony (freq bonus 8) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: couatl The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: anorexic topmodel The monster species that never randomly spawned: complexer substratum fairy The monster species that never randomly spawned: overacted priest The monster species that never randomly spawned: redepositing canister The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: petty volcanic cattle The monster species that never randomly spawned: gnome queen The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 31) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 933 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1494 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (274) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 53% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of amnesia (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (MEMELIKE) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (RGB ZNFUVAALL CRERIBQ) * scroll of greater mana restoration (MANYFOLD ANNOY) Spellbooks spellbook of freeze sphere (perishable) spellbook of cone of cold (legit) spellbook of confuse monster (everlasting) Potions potion of ESP (manky) Rings ring of sickness resistance (organic) Wands wand of cold (cinnabar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.